Radar Console - Positioned Left of Science
The radar console can be left either on or off. While on, all enemy units on the map will appear on the mini map as red exclamation marks with no indication of size or type. However, the bounced frequencies also leak back to the enemy team the position of the detecting battlecruiser. Use of the radar function consumes 50GW so long as it remains active.
Notes - The entire map may be too large. However, the main purpose of this was to overcome the issue of the map border being used consistently to wrap. I personally find it to be a frustrating mechanic which, while useful, is rather abusive of the system when fleeing with the battlecruiser. Also, if there were still plans to include a 'Battlecruiser Scan' ability, I would recommend it for this console. A 'battlecruiser' exclusive ping may also work instead of the radar ability, but the purpose completely changes under that circumstance.
Countermeasure Console - Positioned Above Construction (Cannot Buy Vessel Support Station)
This console contains a variety of abilities that act as skill shot defensive measures. Possible ability concepts:
- Flare - Launches a single flare that attracts all missiles with any form of tracking. Moreover, the flare sends out a radio wave that will show up on as a ping. The flare will travel at the same speed as the battlecruiser an curve off to the side over the course of a few seconds. It will continue moving for fifteen seconds, slowing down as it travels.
- Shrapnel - Fires out debris behind the battlecruiser. The debris act as objects with collision, possessing minimal health but capable of taking the full impact of dangerous projectiles such as missiles or the yamato cannon.
- Kinetic Nullifier - Immediately sets the battlecruiser's speed to 0m/s. It will begin to accelerate immediately after usage.
Notes: This wasn't so much an idea to 'boost defense' as it was to create a station that was 'skillfully dodging attacks'. Because of the switch to from broadsides to front, and the visual being the yamato cannon's preparation, I feel like it becomes quite possible to predict and react to these abilities given enough skill. Inertial Nullifier was thought of with the intention of being used in sinc with Inertial Nullifier (or whatever it's called) on the Navigation Console in order to create a more powerful juking concept, except that it requires two stations. My main concern, however, is how much use it would see.
Vessel Support Station - Positioned above Construction (Cannot Buy Countermeasure Console)
The vessel support station is a console designed to aid and boost nearby small ships by creating a link. Once the link is established, it will consume 30GW while active. A vessel with an active link will receive an additional 10GW of energy per seconds, as some energy is lost in the process. There are three branches for the Vessel Support Station:
- Ionic Link - While linked to the battlecruiser, the small ship gains an additional 50% movement speed and 50% turning rate. Furthermore, due to the high efficiency of Ionics, the link will fully transfer 30GW of energy instead.
- Nanite Link - While linked to the battlecruiser, the small ship will be restored for 20HP/s and will gain 100% shield regeneration should it possess shields. The nanobots carry over some additional energy, causing the link to transfer 20GW of energy instead.
- Plasma Link - While linked to the battlecruiser, the small ship will deal an additional 50% damage. However, the constant transfer of plasma causes instabilities within the ship and also damages it for 20HP/s. There is no alteration to the transfer of energy per second.