First and foremost...
By all means, I think your opinion is just as welcome as any other's. However, I'd greatly appreciate refraining from all-out insulting dialogue; it does nothing to solve anything, and greatly detracts from whatever argument you are trying to make.
Now, I'd like to point out ...
Search found 108 matches
- Tue Apr 09, 2013 10:04 pm
- Forum: Clan Discussion
- Topic: Clans...
- Replies: 10
- Views: 1777
- Tue Apr 09, 2013 7:29 pm
- Forum: Cruiser Command Discussion
- Topic: Roadmap
- Replies: 19
- Views: 1699
Re: Roadmap
I really like the slew of new features that have come out in the last few months, and I'm glad to see more people coming here all the time. I think it goes without saying that boarding is one thing everyone is looking forward to, but I also think the issues with drones needs to be solidly resolved ...
- Tue Apr 09, 2013 7:25 pm
- Forum: Suggestions
- Topic: Make Core Destruction Viable!
- Replies: 15
- Views: 860
Re: Make Core Destruction Viable!
yes would be very good, cause otherwise core stability is a bit useless
...really?
I wont bother getting into the vast array of situational uses for core-output increases, or how drastically more viable they've become since the addition of the Core Purge ability. Remember that if stability ...
...really?
I wont bother getting into the vast array of situational uses for core-output increases, or how drastically more viable they've become since the addition of the Core Purge ability. Remember that if stability ...
- Mon Apr 08, 2013 8:47 pm
- Forum: Suggestions
- Topic: Hot suggestion list
- Replies: 21
- Views: 1498
Re: Hot suggestion list
Interesting suggestion list; thanks for the post Ivan.
I'd only like to refute the turn-radius. If the map were larger I would agree, but it is already difficult to make precision turns at high speeds as it is. I use the inertial null. ability quite frequently to change direction during boost ...
I'd only like to refute the turn-radius. If the map were larger I would agree, but it is already difficult to make precision turns at high speeds as it is. I use the inertial null. ability quite frequently to change direction during boost ...
- Mon Apr 08, 2013 8:37 am
- Forum: News
- Topic: Patch 1.9 published
- Replies: 9
- Views: 829
Re: Patch 1.9 published
Mining drones appear to be malfunctioning; not recognizing mining ships after losing 1, not docking, and outright disappearing. Very odd behaviors.
- Sun Apr 07, 2013 11:36 pm
- Forum: Cruiser Command Balance Discussion
- Topic: Repair bots break the game since they are rediculously OP
- Replies: 15
- Views: 1963
Re: Repair bots break the game since they are rediculously O
Degra wrote:This is not true.
What's not true? That I think they seem ok for now? Or that I prefer realism?
Either way, both of you make excellent points in your posts. These kind of well thought out arguments are what we need.
- Sun Apr 07, 2013 6:40 pm
- Forum: Cruiser Command Balance Discussion
- Topic: Repair bots break the game since they are rediculously OP
- Replies: 15
- Views: 1963
Re: Repair bots break the game since they are rediculously O
Good post, Weyoun. Also, after toying with the latest patch, it would seem as though the ability to be invincible is much more dependent on total BC hull hp. Without at least 20k hp, the repair rate is mostly an out-of-combat buff.
In otherwords, they seem OK as of now.
I do prefer a bit of ...
In otherwords, they seem OK as of now.
I do prefer a bit of ...
- Sun Apr 07, 2013 3:09 pm
- Forum: Cruiser Command Balance Discussion
- Topic: Repair bots break the game since they are rediculously OP
- Replies: 15
- Views: 1963
Re: Repair bots break the game since they are rediculously O
I'd like to re-suggest the mineral cost for hull tanking in the light of logic; something I've been very fond of in regards to this game. I aspire to one day get a self-sustaining space station off the ground IRL so these are things I've thought of for a long time; energy, mass, physics, and the ...
- Sun Apr 07, 2013 2:14 am
- Forum: Cruiser Command Discussion
- Topic: 67K hull is OP
- Replies: 9
- Views: 939
Re: 67K hull is OP
67k HP!? Dafuq?!?! I'm officially amazed. How long did it take to get that? I want a replay dammit!
lol....
lol....
- Sun Apr 07, 2013 2:13 am
- Forum: Cruiser Command Balance Discussion
- Topic: Repair bots break the game since they are rediculously OP
- Replies: 15
- Views: 1963
Re: Repair bots break the game since they are rediculously O
I'll say this:
Not every team will be able to coordinate and capitalize on the maximum gain from the new repair stations, due to lacking of coordination/experience/etc. Any team that contains any two LoCC members will, however, be quite invincible. We tested it and proved it.
Now, I do ...
Not every team will be able to coordinate and capitalize on the maximum gain from the new repair stations, due to lacking of coordination/experience/etc. Any team that contains any two LoCC members will, however, be quite invincible. We tested it and proved it.
Now, I do ...