Feel free to skip it by scrolling down to the bottom first and reading it afterwards, if you were still interested in our little discussion... An abbreviation of the subject at hand will await you down there.
- Spoiler: Show
- [03:18:47] Degra: Omg
[03:18:55] Degra: Our hull isn't dropping
[03:18:58] Degra: We got 0 shields
[03:19:06] Degra: We're just tanking with stations
[03:19:13] Erik - iNsOmni CC creator: How many guys repairing?
[03:19:16] Degra: They are shooting with penta and broadsides
[03:19:19] Degra: I and Capsnip
[03:19:21] Dumb Marine: 20 hp/s PER station is pretty super
[03:19:32] Erik - iNsOmni CC creator: How many levels of thermite?
[03:19:35] Degra: We placed stations stations all over the ship before the fight
[03:19:37] Degra: max
[03:19:41] Dumb Marine: like 6 stations is the equivalent of 600 GW of shields of regen
[03:19:46] ABC: rep stations are op
[03:19:50] ABC: LoCC proved it
[03:19:54] Erik - iNsOmni CC creator:
[03:19:57] jodak_87: totally op
[03:20:01] ABC: zero damage during fight with 0 shield
[03:20:03] Degra: You want the replay?
[03:20:06] Erik - iNsOmni CC creator: Nah
[03:20:09] Erik - iNsOmni CC creator: I'll take your word for it
[03:20:19 | Bearbeitet 03:20:20] Erik - iNsOmni CC creator: So
[03:20:24] Erik - iNsOmni CC creator: How do I nerf it properly?
[03:20:31] Dumb Marine: also I think Glarion has a point that the stations make damage from moving the BC pointless
[03:20:44] Dumb Marine: like, hotfix nerf?
[03:20:44] jodak_87: make it repair the BC only if those thingies kill debris?
[03:20:45] Degra: [03:20] Erik - iNsOmni CC creator:
<<< So
How do I nerf it properly?Increase required range
[03:20:53] Degra: So you have less stations active at once
[03:20:57] Erik - iNsOmni CC creator: Yeah
[03:21:09] Erik - iNsOmni CC creator: I think I'll also increase the period from 0.5 to 1
[03:21:31] Dumb Marine: so they'll repair half as fast?
[03:21:35] Erik - iNsOmni CC creator: Yeah
[03:21:44] Erik - iNsOmni CC creator: I'll do three things
[03:22:16] Erik - iNsOmni CC creator: reduce duration to 45s, increase range by 30-40% and increase period from 0.5 to 1
[03:22:32] Dumb Marine: that sounds good to me for this patch
[03:22:38] Degra: Sounds reasonable
[03:22:44] jodak_87: so... what is stopping me from staying in construction consol and spamming free repair bots?
[03:22:50] Degra: Nothing
[03:22:52] Degra: Do it
[03:22:52] Dumb Marine: nothing but what do you gain from it
[03:22:59] Dumb Marine: yo have to deploy em
[03:22:59] jodak_87: free repairs
[03:23:06] jodak_87: they repair BC without debris
[03:23:08] Erik - iNsOmni CC creator: If you spam it, you only get the item
[03:23:10] Erik - iNsOmni CC creator: you have to place them
[03:23:15] Dumb Marine: yes you get free repairs
[03:23:22] Dumb Marine: the minelayer gives free repairs too >_>
[03:23:34] Erik - iNsOmni CC creator: And the shield energy is technically free repairs
[03:23:35] jodak_87: press q - set them free - press q again - set them free rinse and repaet
[03:23:37 | Bearbeitet 03:23:46] Degra: Yea, but you can drop the item all over the BC... so you can pick it up and activate it immediately
[03:23:37] jodak_87: ea*
[03:23:48] Dumb Marine: that doesn't deploy them, you have to deploy them
[03:23:53] Dumb Marine: by pickign them up and putting them down
[03:23:56] jodak_87: "set them free"
[03:23:57] Rulestormer aka Degra - the guy I know from CC: I know
[03:24:00] Dumb Marine: ah
[03:24:09] Dumb Marine: well, you can only have one deployed in an area at a time
[03:25:17] jodak_87: I mean it's way overpowered, since they need no debris for hull repairs
but I'll wait for hotfix
[03:25:26] Dumb Marine: neither does the minelayer
[03:25:32] Dumb Marine: dont see the minelayer repair as being overpowered
[03:25:42] Erik - iNsOmni CC creator: Jodak, why is it overpowered just because it is a free repair?
[03:25:49] Dumb Marine: drones aren't affected by fire! :O
[03:26:04] Dumb Marine: or maybe this is fake fire
[03:26:04] Dumb Marine: weird
[03:26:18] jodak_87: yea - but(!) minelayer needs ressources to be built (+upgrade) - also - it needs energy - also energy gets depleted fast and its repair isn't that strong
[03:26:35] Dumb Marine: upgrade is free now
[03:26:43] Dumb Marine: repair station doesnt have a strong repair either
[03:26:49] Dumb Marine: or
[03:26:52] Dumb Marine: it soon wont
[03:26:57] jodak_87: -upgreade then - it need a pilot who could be doing something else
[03:26:58] Erik - iNsOmni CC creator: Jodak, what's the difference between shields regenerating and hull repairing?
[03:27:01] jodak_87: needs*
[03:27:24] Dumb Marine: I dont see the difference between someone humping the construction console for repair stations and someone using the minelayer to heal the BC
[03:27:29] Erik - iNsOmni CC creator: Why is hull repairing for free OP while shields regenerating is not OP?
[03:27:29] Degra: [03:27] Erik - iNsOmni CC creator:
<<< Jodak, what's the difference between shields regenerating and hull repairing?One needs energy
[03:27:45] Dumb Marine: this is true
[03:27:51] jodak_87: hull repairing needs time (cooldown and placement)
shield recharge needs GJ from weapons, Engines and main capacitor so it is limited at some point
[03:27:51] Erik - iNsOmni CC creator: Degra, yes and what is the problem of using energy for shields?
[03:28:01] Erik - iNsOmni CC creator: There's an opportunity cost
[03:28:03] jodak_87: hull repairing has no limits to it
[03:28:12] jodak_87: exepct neglectable CD
[03:28:19] Dumb Marine: what if spawning a hull station cost 100 energy
[03:28:22] Erik - iNsOmni CC creator: What do you mean?
[03:28:24] Dumb Marine: fixed?
[03:28:27] Erik - iNsOmni CC creator: Shields has no limit
[03:28:27] Degra: You can pour like 250 gw into weapons and 100 gw into engines during a fight and never get depleted energy
[03:28:34] Erik - iNsOmni CC creator: hull has a limit
[03:28:35] Degra: Absolutely no energy problems
[03:28:38] Degra: Yea
[03:28:53] Degra: True but that hull repair really was ridiculous
[03:28:53] Erik - iNsOmni CC creator: Hull has a limit because you can only fit X repair stations at any given time
[03:29:00] Degra: we had 5 gw on shields when we engaged
[03:29:11] Erik - iNsOmni CC creator: Degra, I agree that it was OP but it's not OP because it was free
[03:29:19] Erik - iNsOmni CC creator: it was OP because it healed too much with too little effort
[03:29:20] jodak_87: it has - did you see ppl overlaod shields in battle? - you drain your main capacitor quite fast if the captain is likeing that
[03:29:25] Degra: ya
[03:29:36] Degra: Still, you could maybe give the items a decoy
[03:29:42] jodak_87: no energy in capacitor = no shileds -> going offline
[03:29:56] Degra: Right now you can seed them all over the ship and the repair dude never needs to run back to Construction console back again
[03:30:19] Dumb Marine: this is true
[03:30:29] Degra: Give the item a decoy time
[03:30:33] Degra: after that it disappears
[03:30:35] Erik - iNsOmni CC creator: decoy time?
[03:30:41] Degra: Well
[03:30:42] Degra: uhm
[03:30:44] Dumb Marine: expire time?
[03:30:47] Degra: limited life time
[03:30:52] Erik - iNsOmni CC creator: Are people agreeing with me or not? I'm confused.
[03:31:12] Erik - iNsOmni CC creator: Do people agree that it's not OP because it's free, it's OP because it heals too much with too little effort?
[03:31:25] Degra: [03:31] Erik - iNsOmni CC creator:
<<< it's OP because it heals too much with too little effort?
[03:31:35] Dumb Marine: I dont think it's OP because it's free, however I think glarion has a point in that it negates hull damage from going too fast
[03:31:42] Erik - iNsOmni CC creator: I agree with that
[03:31:48] Dumb Marine: it does need to be looked at
[03:32:01] Dumb Marine: but OP? I think it's still beatable even if it's free
[03:32:08] Dumb Marine: the bigger issue is the regen rate
[03:32:12 | Bearbeitet 03:32:19] Erik - iNsOmni CC creator: However, it's going to be an issue in its current state no matter how we balance hull repairs as long as hull tanking is viable
[03:32:27] DEF: dont make them free.. make them really cheap
[03:32:33] DEF: like.. 5 blue
[03:32:39] Dumb Marine: I bet the optimal combat group is going to have super high shields and hull tanking
[03:33:03] DEF: or make them take time to 'construct' instead of being instant?
[03:33:03] Dumb Marine: you can do both
[03:33:12] Erik - iNsOmni CC creator: They're going to stay free at least for a long time
[03:33:21] Dumb Marine: that would be good as long as they auto-spawn and you don't have to sit there and be bored on the console
[03:33:24] Erik - iNsOmni CC creator: Until I'm convinced it doesn't work with them free
[03:33:45] Dumb Marine: if they auto spawn though they run the risk of overrunning the ship >_>
[03:34:00] Degra: Decoy = decay
[03:34:04] Dumb Marine: ah
[03:34:11] DEF: robot revoltion!
[03:34:12] Degra: I was thinking about another word but wrote another
[03:34:13] Degra: >.<
[03:34:17] Degra: Whatev
[03:34:29] Dumb Marine: I thought you were hinting at hallucinations or something
[03:34:29] DEF: if you make to many they revolt and take over the ship!
[03:39:35] Dumb Marine: oh the repair stations scale with the hull? Niiiiiiiiiiiiice
[03:39:47 | Bearbeitet 03:39:49] Erik - iNsOmni CC creator: Yeah
[03:40:05] Erik - iNsOmni CC creator: I might change that though
[03:40:06] Dumb Marine: that sounds like it will be brutal
[03:44:07] Erik - iNsOmni CC creator: I'm going to bed
[03:44:14] Erik - iNsOmni CC creator: Please try out the miners again
[03:44:24] Erik - iNsOmni CC creator: in singleplayer would be best
[03:44:27] Dumb Marine: hokay
[03:44:30] Erik - iNsOmni CC creator: so you can see how they react to the enemy BC
[03:45:58] Dumb Marine: same biz so far
[03:46:17] Dumb Marine: they refusing to launch
[03:47:57] Dumb Marine: miner is scarred for life
[04:02:14] jodak_87: guys...
[04:02:24] jodak_87: wanna see the replay with me together?
[04:03:26] jodak_87: since this is a new feature that came with HotS, we should use it
[04:05:25 | Bearbeitet 04:05:37] JARG: I still think the major flaw with hull tanking* is that there's nothing else to really throw your energy towards
[04:05:45] JARG: *as a viable ALTERNATIVE to shields
[04:05:45] jodak_87: JARG, will you watch the replay with me?
[04:05:55] JARG: I don't have HotS
[04:06:01] jodak_87: you don't need it
[04:06:03] JARG: and I don't have the time, just wanted to pop in to say that
[04:06:06] jodak_87: it's from the 2.0 patch
[04:06:16] jodak_87: it's not HotS exclusive
[04:06:23] jodak_87: ^^
[04:06:28] jodak_87: well, ok
[04:06:38] jodak_87: I hope my replay will open his eyes
[04:06:57] jodak_87: we were ambushed
[04:07:08] jodak_87: but - 0 dmg to hull thanks to those little guys ^^
[04:07:24] jodak_87: I just ran around and spammed my num keys
[04:07:39] jodak_87: to place them
[04:12:37] jodak_87: it was a 46:53 game (min:sec) - with an ALL NOOB team on my side (all 0 rep exept myself) VS a mostly experianced and a >100rep-pro
[04:14:36] jodak_87: my team basically just learned everything by trying out everything since I was chattin' here on skype instead of answering questions (I simply missed 'em)
[04:40:26] jodak_87: 27:32 - Team1 is engaging and assuming an offensive position
35:00 - Team1 is engaging Team 2 directly now - going for the attack
35:22 - BCs are in battle I immediatly start to lay down my repair bots after I realize that we are under attack by the enemy (that should be around half a minute after they started fireing at us)
36:10 - repairs start to kick in (7k hp of 10k total)
37:00 - I have time to chat a little and tell my guys that we are under attack (9k hp of 10k)
38:30 - We are now fireing back at the enemy (all dmg we did was 1-shots from A.I.-gunner)
41:00 - pausing battle - I reveal my troll to my team "we cannot lose" - "we are abusing a repair mechanic"
42:10 - engaging enemy BC again - I instruct my team to set power values
43:00 - no more energy in weapon capacitor - enemy keeps retreating
46:00 - Enemy neutralized
[04:40:33] jodak_87: so you see - 10 minutes
[04:40:45] jodak_87: 10 minutes in which we did not drop below 8k hp
[04:41:05] jodak_87: in fact - we were mostly above 9,5k
[04:41:35] jodak_87: I am truly sorry for "spamming" but this is seriously endangering gameplay
[04:41:49] jodak_87: truely*
[04:45:25] jodak_87: repairbots as they are now (even with those little tweaks) keep the BC invincable - and if someone else is helping with the repairs, higher range and lower duration (which neutralizes each others effect btw.) will be countered by the sheer mass of repairbots on the ship.
[04:47:29] GHI: Guys
[04:47:31] GHI: Calm your tits
[04:47:34] GHI: 900 messages!
[04:47:54] jodak_87: I propose some ways to fix this...
just a sec...
[04:48:47] JARG: I'm not surprised
[04:49:13] JARG: the community seems to kneejerk against high dps values and reinforce consistently more durable ships
[04:49:28] GHI: Tbh, achieving balance has never been easy.
[04:49:34] GHI: If you increase DPS, people will wantm ore durable ship
[04:49:41] GHI: But then they'll complain about stuff being invincible.
[04:49:46] JARG: I know, but even in the beta, certain shield builds were a major pain to break
[04:50:11] JARG: and for a hull defense method that seems unbreakable, I'd go to the same solution as I would for an unbreakable shield...
[04:50:13] JARG: core damage.
[04:50:52] Degra: Yama + sabre should still be working well
[04:51:13] JARG: I'm just disappointed that it seems like it'd be necessary to employ vs hull builds too
[04:53:18] JARG: I've never really complained about dying too fast, on the contrary, what annoys me is for those situations where one team is behind and seemingly unable to recover, and it just takes forever to end it. I don't think this is really an example of something that will protract the game unnecessarily (I haven't gotten to try it yet), but it doesn't sound like it helps...
[04:59:07] Degra: "I mean, from a realism standpoint, engine boost is dramatically overclocking the engine acceleration. How is that BETTER than just using the engine properly? Otherwise, why not remove the engines, slap 4 engine boosters on the BC, and use boost only to move the BC? Massively better ship."
I LOL'd, but full support of that
[04:59:36] Degra: I wanna have 4 engine boost upgrades!
[05:00:05] JARG: I think of the engine boost like nitrous oxide...
[05:00:19] Degra: mmh
[05:00:36] Degra: which is why it would make sense for it to cost some resources
[05:00:47] JARG: I think it's fine costing energy
[05:00:50] JARG: but you could change the equation
[05:00:52] Degra: 3k is too low though
[05:00:55] JARG: it's fine
[05:01:07] Degra: I'd prefer 6k
[05:01:15] JARG: if you made it 10 + X/2, where X is the engine power...
[05:01:32] Degra: Hm
[05:01:34] JARG: or something like that
[05:01:41] Degra: More like 3000 + X/2
[05:01:46] JARG: no i mean
[05:01:47] JARG: for the speed
[05:01:53] JARG: it would go 10 + X/2 m/s
[05:01:53] Degra: ah
[05:01:54] Degra: well
[05:02:07] JARG: then the cost of 3k would seem fine imo
[05:02:22] JARG: because at 0 engine power, you're getting a temporary 10m/s boost... which is kinda pitiful
[05:02:27] Degra: I'd still like a good escaping method, but costly on energy
[05:02:37] Degra: I'd be ok with up to 10k energy costs
[05:03:08] JARG: the problem I see though is that any mobility enhancing skill to get away can also be used to chase
[05:03:21] Degra: Yup
[05:03:27] Degra: But with 10k energy costs...
[05:03:38] Degra: Chasing battles would be interesting
[05:03:57] Degra: both teams should think if it's really worth it to escape/chase
[05:06:33] jodak_87: 1. Let the rep.bots NOT repair hull by default. Let them do that ONLY by destroying debris. Buff repairs gained from destroying debris.
2. Let them repair the hull as they are now. But make that cost something so it has a limit. Add mineral cost to it OR [energy cost [for buying OR placing them]]
3. Let them rapair the hull as they are now. But increase repair interval (even MORE than you are now anyway).
4. Take them out from the game. Instead, buff the normal repair kit which we all know and love (neglect *cough*), so it repairs the hull significantly via clearing debris - let that scale with number of debris destroyed.
Contras to my solutions:
to 1.: Single kinetic branch is counter-productive -> generating more debris => more healing.
to 2.: Same as [to 1.], but it is limited by your available ressources (may it be minerals or energy idc).
to 3.: Same as [to 1.], but it won't be that rediculusly overpowered in the end.
to 4.: Same as [to 3.].
[05:08:01] Degra: If you do so many thoughts and took that long to make this post, better do it on the forums
[05:08:11] Degra: So more people will read and reply to it
[05:08:44] JARG: taking out of the game: very poor option, Erik worked hard on it xD
[05:08:54] Degra: Yea
[05:08:55] jodak_87: I'll copy this to the forum then - it's just that I'm a nobody there and I'm really concerned about this
[05:08:59] Degra: index.php
[05:09:08] JARG: eh, people on the forum don't know me either lol
[05:09:24] JARG: and I'm in the credits xD
(Edit: I just saw, that there is a spoiler function... click on "Show" to see the full chit-chat)
I changed nicknames which looked like real names into "ABC", "DEF" and "GHI".
To abbreviate my quotation: The new repair bots which can be purchased in the construction console for free, are breaking the game and make it impossible for either team to lose/win a game.
In my honest oppinion, this new feature needs to be modified as soon as possible, because it makes the game absolutely boring to play.
I proposed several ways to fix this issue:
[05:06:33] jodak_87: 1. Let the rep.bots NOT repair hull by default. Let them do that ONLY by destroying debris. Buff repairs gained from destroying debris.
2. Let them repair the hull as they are now. But make that cost something so it has a limit. Add mineral cost to it OR [energy cost [for buying OR placing them]]
3. Let them rapair the hull as they are now. But increase repair interval (even MORE than you are now anyway).
4. Take them out from the game. Instead, buff the normal repair kit which we all know and love (neglect *cough*), so it repairs the hull significantly via clearing debris - let that scale with number of debris destroyed.
Contras to my solutions:
to 1.: Single kinetic branch is counter-productive -> generating more debris => more healing.
to 2.: Same as [to 1.], but it is limited by your available ressources (may it be minerals or energy idc).
to 3.: Same as [to 1.], but it won't be that rediculusly overpowered in the end.
to 4.: Same as [to 3.].
I may add another one...
5. Let them repair the hull as they are now. Limit the total number of bots that can be placed on the BC simultaniously - e.g. let an error message appear if 5 bots are placed and you want to place a sixth one. (Numbers in this example are imaginary and open for discussion).
Suggestions #2 and #5 will add a limit to the amount of repairing, just like shields have it within their dependance on main capacitor and like the Mine layer has it in its little energy reserves - which can be extended manually with energy transfers, so HPS is not breaking down significantly.
Additionally, #5 would allow to get rid of the termite upgrade's number of total upgrades that can be researched (just like we have it with general hull upgrades atm.)
Please share your own thoughts about this issue and discuss vividly ^^ - furthermore, please excuse my english if you spot any spelling/grammar errors