Search found 327 matches

by DumbMarine
Thu Jun 12, 2014 1:46 am
Forum: Off-Topic
Topic: Quintet
Replies: 0
Views: 2268

Quintet

I recently came across a starship bridge simulator game called Quintet. If you're familiar with Artemis, the best way to describe it is as like Artemis but more action-ey. If you're not familiar, it's a fully 3d game where 1-5 people control various aspects of a space ship, such as tactical or ...
by DumbMarine
Tue May 27, 2014 7:13 pm
Forum: Suggestions
Topic: Raven ship
Replies: 26
Views: 1343

Re: Raven ship

Hrrrrm. While I suppose you're right about the no attack, giving it a weapon that's purely designed to 'damage people' also feels really uncharacteristic.

I can't really respond cause I don't know what would be 'characteristic' for this ship. Science gun could be debuff focused or knockback ...
by DumbMarine
Tue May 27, 2014 7:02 pm
Forum: Suggestions
Topic: Proposal to enhance BC-ness of CC
Replies: 7
Views: 485

Re: Proposal to enhance BC-ness of CC

1: AI/Bots can no longer use weps.

Eh. On one hand, I agree with the idea AI shouldn't kill. On the other hand, the AI is pretty bad at wasting laser fire, the only advantage it has is at being able to spam that right click. I'd rather weapons be made more interesting instead, and have people ...
by DumbMarine
Tue May 27, 2014 2:20 am
Forum: Suggestions
Topic: Raven ship
Replies: 26
Views: 1343

Re: Raven ship

The raven as originally listed sounds like a destroyer++, trading HP for speed and being much, much cheaper to field, and I'm pretty sure it's energy drain/sec and damage/sec is way higher too. Unless this is replacing the destroyer I don't like it. The destroyer is already the ship of draining ...
by DumbMarine
Fri Mar 28, 2014 7:53 pm
Forum: Cruiser Command Discussion
Topic: General thoughts
Replies: 14
Views: 1024

Re: General thoughts

I got tons.

Miners - I have said in the past mining should be AI only. If you get a miner, it autolaunches with its own AI. Otherwise, yeah it's pretty boring. Plus, they can be rebalanced without turbo boost but with higher HP so that less binary fights can focus around them-- hunting miners that ...
by DumbMarine
Tue Feb 11, 2014 3:08 am
Forum: Suggestions
Topic: The Current Balance of Ability Types
Replies: 7
Views: 531

Re: The Current Balance of Ability Types

I don't think that's the answer. The reason is the same reason I don't think just flat out removing the upgrades is good either (except for vessel energy upgrades, which eliminates the importance of power management for miners, wraiths, and corvettes). Good piloting is an important part of CC, but I ...
by DumbMarine
Mon Feb 10, 2014 7:55 pm
Forum: Suggestions
Topic: The Current Balance of Ability Types
Replies: 7
Views: 531

Re: The Current Balance of Ability Types

Allowing light missiles on small ships can change that, 600 damage up front (assuming you even land the missiles because they are slow and have no tracking) can change the late game to faster and more deadly engagements.

EDIT: Although it should most likely be an upgrade because it would be to ...
by DumbMarine
Mon Feb 10, 2014 2:35 am
Forum: Suggestions
Topic: The Current Balance of Ability Types
Replies: 7
Views: 531

Re: The Current Balance of Ability Types

I agree with this. I think buffs have gotten too far carried away though.

TBH, I've always felt that most of the small ship upgrades cheapen the depth of dogfights. Energy management for the miner is a big deal... until energy upgrades make it literally impossible to run out of energy. Hull ...
by DumbMarine
Fri Dec 20, 2013 1:16 am
Forum: Cruiser Command Discussion
Topic: Most wanted feature
Replies: 19
Views: 1376

Re: Most wanted feature

by DumbMarine
Thu Oct 17, 2013 11:40 pm
Forum: Suggestions
Topic: Tractor Beam things and such
Replies: 3
Views: 462

Re: Tractor Beam things and such

What if recasting the tractor beam while it was out made it go toward the new location?