Starting Game Tweaks
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DumbMarine
- CCA
- Posts: 360
- Joined: Thu Sep 27, 2012 5:00 pm
- Wiki edits: 50
Re: Starting Game Tweaks
That tutorial quip was sarcasm... unfortunately, I doubt more than 1% of people who try CC have touched it or even know about it.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
"We're caught in a tractor beam! It's pulling us in!"
Re: Starting Game Tweaks
never played it. but I'm awesome.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"
Discord Server
Better replay suggestion
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- Corinthian
- CCA
- Posts: 231
- Joined: Fri Mar 01, 2013 6:00 pm
- Wiki edits: 0
Re: Starting Game Tweaks
Currently no damage is taken in small ship collisions for the first 4 seconds.
The Current Suggestions:
Spread the players out a bit at the start. - I agree 100%.
Close area off above construction early game. - I agree 100%.
Move starting positions to hanger bay. - I agree 100%.
Freeze BC power before game start. - I do not understand why this is a concern.
Disable asteroid impacts. - I have never seen something like this be game determining.
Power settings at start. - I think they are fine as is. It is a skill to change them quickly.
The Current Suggestions:
Spread the players out a bit at the start. - I agree 100%.
Close area off above construction early game. - I agree 100%.
Move starting positions to hanger bay. - I agree 100%.
Freeze BC power before game start. - I do not understand why this is a concern.
Disable asteroid impacts. - I have never seen something like this be game determining.
Power settings at start. - I think they are fine as is. It is a skill to change them quickly.