Confusing end to a great fight.

Any bugs, glitches, or other issues in the game.
Post Reply
User avatar
Tempest
CCA
Posts: 556
Joined: Thu Jan 31, 2013 6:00 pm
Wiki edits: 17
Location: Michigan, NA

Confusing end to a great fight.

Post by Tempest »

It was bc vs bc and power was quite a handful to manage, going up against glarion on power is never easy :o but when the fight seemed over and in my favor, my bc blew up, and the core stability was at around 75%, my emergency shields were firing up, but the core stab was fine for the moment. They fired a yamato from out of sight, my bc had around 5k hull, it was on target but passed through us, and my bc blew up ending the game. I may just be missing something but this doesnt seem to add up, it should have done a large amount of damage but to one hit my ship was a bit confusing. Heres the replay and the part i want speculated is the final 3 minutes. my power had reset, i ran out of reserves. everything went to 0, i was waiting for my cap to start regenerating when the ship blew, my question is why and how xD

Code: Select all

http://speedy.sh/pXChX/Cruiser-Command-5.SC2Replay
Attachments
Cruiser Command (5).SC2Replay
(347.67 KiB) Downloaded 58 times
Games are only as Fun as Who you play them with

-Join CCA!
User avatar
Caladbolg
CCA
Posts: 575
Joined: Sun Feb 24, 2013 6:00 pm
Wiki edits: 97
Location: Canada

Re: Confusing end to a great fight.

Post by Caladbolg »

possible game breaking.

Tempest and I tried to recreate bug. Couldnt make it happen.

Also : theres a tractor beam bug in the same replay.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

Discord Server
Better replay suggestion
Merwins-island.dyndns.org Unofficial Teamspeak server.
User avatar
Tempest
CCA
Posts: 556
Joined: Thu Jan 31, 2013 6:00 pm
Wiki edits: 17
Location: Michigan, NA

Re: Confusing end to a great fight.

Post by Tempest »

Cala and i were unable to recreate this issue, we tried to in a few different ways but with no success so this isnt a priority problem. i think it has something to do with the yamato cannon wrapping the map at the same time as the bc wrapping the map, the death was instantaneous and the bc shot that WOULD have killed me passed through my ship. i cant recreate this due to my lack of knowledge of the end of the map xD but i got close and i didnt insta kill the enemy bc. This is a bug, this bug ended a game i would have otherwise won, but this bug isnt a big issue so long as nobody re creates it.
Games are only as Fun as Who you play them with

-Join CCA!
MOC
New member
Posts: 1
Joined: Mon Mar 18, 2013 1:43 pm
Wiki edits: 0

Re: Confusing end to a great fight.

Post by MOC »

It was a great fight indeed however unfortunate the end may have been. I enjoyed it very much.

Lets hope we never see this glitch/bug happen again :-)

-MOC
User avatar
Tempest
CCA
Posts: 556
Joined: Thu Jan 31, 2013 6:00 pm
Wiki edits: 17
Location: Michigan, NA

Re: Confusing end to a great fight.

Post by Tempest »

im hoping so also but it did break our game, we shoulda wonnnn :p
Games are only as Fun as Who you play them with

-Join CCA!
User avatar
Caladbolg
CCA
Posts: 575
Joined: Sun Feb 24, 2013 6:00 pm
Wiki edits: 97
Location: Canada

Re: Confusing end to a great fight.

Post by Caladbolg »

Bump. Ghost Yamato is a reality.

haven't found how to trigger it yet.


Edit: had it twice yesterday.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

Discord Server
Better replay suggestion
Merwins-island.dyndns.org Unofficial Teamspeak server.
User avatar
Caladbolg
CCA
Posts: 575
Joined: Sun Feb 24, 2013 6:00 pm
Wiki edits: 97
Location: Canada

Re: Confusing end to a great fight.

Post by Caladbolg »

Resolved.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

Discord Server
Better replay suggestion
Merwins-island.dyndns.org Unofficial Teamspeak server.
User avatar
zakhennahr
CCA
Posts: 161
Joined: Tue Feb 26, 2013 6:00 pm
Wiki edits: 33

Re: Confusing end to a great fight.

Post by zakhennahr »

How was this resolved? I'm curious what the issue was to begin with, in terms of the backing code.
User avatar
Caladbolg
CCA
Posts: 575
Joined: Sun Feb 24, 2013 6:00 pm
Wiki edits: 97
Location: Canada

Re: Confusing end to a great fight.

Post by Caladbolg »

Siretu probably, 90% sure fixed it in 2.9 (upcoming patch)
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

Discord Server
Better replay suggestion
Merwins-island.dyndns.org Unofficial Teamspeak server.
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: Confusing end to a great fight.

Post by Siretu »

I'd like to refrain from posting more information about it until I publish the path.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Post Reply