Patch 1.9 published

Important information or announcements reguarding cruiser command
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Siretu
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Patch 1.9 published

Post by Siretu »

v1.9(7/4 - 2013):
- Modified the Shield Boost tooltip to adjust for a patch a long time ago.
- The defense AI can no longer keep seeing targets after they go into fog of war.
- Added a new (free) repair item which releases repair bots. It is the first step towards making hull tanking viable.
- The repair kit has been removed because of the addition of the repair station.
- The old hull repair has been removed because of the addition of the repair station.
- Mine layer’s sprays no longer requires an upgrade.
- Added a lot of sound effects to weapons and other abilities.
- Fixed an issue that caused Hardened Shield to be ineffective.
- Changed the price of Hardened Shield to cost more of Chalcorium than Veldite.
- Increased the max level of hardened shield from 3 to 4.
- Added some new upgrades to make hull tanking viable: Iron Curtain and Thermite Charge
- The gunnery AI will now use triple or penta burst if available.
- The gunnery AI now has an option to prioritize either kinetics or laser weapons.
- The mining AI will now actually remember to accelerate while trying to escape.
- The mining AI will now try to use turbo jump to get away.
- Improved the mining AI’s dodging (of both enemies and asteroids)
- Fixed an issue where drones gained from people dropping in the lobby weren’t working.
- Fixed the refining region so that minerals dropped at the edge gets refined.
- Fixed an issue that was causing the Plasma transfer to not work.

Use this thread to discuss the new patch.
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Siretu
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Re: Patch 1.9 published

Post by Siretu »

Re-published with some new fixes that DumbMarine found.
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LordDragon
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Re: Patch 1.9 published

Post by LordDragon »

Just played first match on the new patch. All I can say is...Repair stations ftw.
I haven't really tested them under fire, but they do negate the damage from moving quickly - I think its a bit OP considering how spammable they are. More testing to commence.
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Re: Patch 1.9 published

Post by Capricis »

Ooh, exciting patch! So have you decided that miners being able to turbo jump while being EMP'd isn't in fact a glitch? If so I thank you (= I wouldn't know how to win games versus certain wraith pilots otherwise.
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Re: Patch 1.9 published

Post by LordDragon »

We just hull-tanked. Hard. Kept it 18500 hp throughout the engagement.
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Re: Patch 1.9 published

Post by Siretu »

18500 hp? That's a decent chunk of minerals spent on hull upgrades. Repair stations scale with hull hp.

However, I published a new patch which nerfs repair station a great deal.
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Re: Patch 1.9 published

Post by LordDragon »

Mining drones appear to be malfunctioning; not recognizing mining ships after losing 1, not docking, and outright disappearing. Very odd behaviors.
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Re: Patch 1.9 published

Post by Degra »

LordDragon wrote:Mining drones appear to be malfunctioning; not recognizing mining ships after losing 1, not docking, and outright disappearing. Very odd behaviors.

It just happened to me in a debugging game, where the BCs start next to each other, that the mining drones just dock to the BC shortly after they were launched again, refusing to do a mining job ever again, even after returning home, sending to refining, home, mining again. It just affects the single drone that docked though, the others just worked fine on mining.
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Re: Patch 1.9 published

Post by Jannik2099 »

interesting... but remember coding isnt easy :ugeek:
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Siretu
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Re: Patch 1.9 published

Post by Siretu »

Jannik2099 wrote:interesting... but remember coding isnt easy :ugeek:


But that isn't an excuse for not fixing bugs.
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