i strongly suggest a thruster speed boost for short forward boosts for corvette, their issue is their speed, this would remedy that but make it a much harder ship to fly due to energy consumptionGoldenBoy wrote:I agree that the wraith isn't OP, but i still think that it performs its intended role well enough right now without any buffs.
Each combat small ship has an obvious intended use:
Wraith: Miner killer and light, fast raider
Corvette: specialized in killing other combat ships (specifically a counter for wraith raids)
Destroyer: A weapon for end game attacks against the BC
Right now wraiths and destroyers do their job well, but corvettes are lacking. You have to admit Tempest that a skilled wraith pilot doesn't have much to fear from a lone corvette, so the vet isn't really performing its intended role. Adding light missiles to the corvette should change this dynamic back to the way it should be, and make corvettes a real deadly threat for wraiths instead of just a pain in the ass that you can fly circles around.
long ranged missles
Re: long ranged missles
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Re: long ranged missles
We can't really start giving tractor beams to every ship we want to buff. First the Chomper, now the Corvette?Caladbolg wrote:we should add an energy lasso to the corvette (like a tractor beam) so it could hook a wraith and ensure its death xD
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Re: long ranged missles
another thing about wraith, wraiths are light aircraft but their upgrade for weapons costs 10 yellow 50 red, very few people get that because there is usally very little red to spare for such a soft hitting aircraft, i have gotten all 5 upgrades before and they do hit kinda hard but it isnt worth the cost, i suggest 15 yellow 15 red for the wraith weapons upgrade
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: long ranged missles
i disagree it should stay where its at, the upgrade gives a large boost to the damage output of a wraith and if it were cheaper miners would die much too easilly. I'm a wraith pilot saying dont make the wraith stronger :p
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Re: long ranged missles
erm, wraiths wouldnt have enough time to kill the miners because miners turbo away to fast, i have used fully upgraded wraiths and it isnt worth it because miners will turbo away (as they have some extra hull and of course extra energy) before you can kill em, you might get their health low but miners are faster then wraiths in speed, maby we could reduce the cost of a wraith? like 75 blue 75 red to make getting more then 1 viable?
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: long ranged missles
then your piloting the wraith wrong
the miners can boost out and are faster, however a wraith can boost sideways to catch up easilly, and a well timed EMP can prevent boosting for a window of time large enough to get the kill, they can also put themselves between the miner and the bc forcing the miner to go in a further direction which allows wraiths to utilize their boosting speed to catch up, that is why its important to never leave for combat without having over 800 energy unless ss energy is maxed. Wraiths are fine where they are at, in every way.
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Re: long ranged missles
the trick is to put yourself between the BC and the miner, they usually have the reflex to turbo somewhere random and then you just chase.
Wraith pretty balanced already imo
Wraith pretty balanced already imo
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Re: long ranged missles
I had thought about a longer ranged mine for minelayer (or possibly some addition to distress beacon but that's for another thread) however, I think it would be more interesting to combine this long ranged mine concept I had with the long range missile.
Lets make use of that big empty square dead center of the cruiser's top floor, lets put a small dip into it, from front or back, with a console, where (possibly for free, but with a limit/cool-down, or spammable with money) ... where, you build a missile/mine/charge/self propelled smartbomb/guided missile, once it has been made, it could be launched towards enemy BC...
However, I do not like the idea of something that messes with the use of the radar or spotting, something that autotracks enemy bc from a long distance seems wrong or no fun, rather, once it has been constructed and launched, it is remote controlled by the console it was built at, therefor, you could pilot it towards the enemy's BC therefor relying more on in-tell you have rather than seeking the unseen BC automatically.
These deployable/guided bombs, could/should have upgrades from the upgrade console, and possibly one time upgrades (like loading a single missile on-board to upgrade the super/guided long range missile but something specific to the new console)
Possibly there could be more terminals surrounding the center, (maybe a couple extras on sides) for 2 more players to assist in building a smartbomb unit, speeding up the process, which could give some players something to do if a fire fight where everyone is on the bc.
Lets make use of that big empty square dead center of the cruiser's top floor, lets put a small dip into it, from front or back, with a console, where (possibly for free, but with a limit/cool-down, or spammable with money) ... where, you build a missile/mine/charge/self propelled smartbomb/guided missile, once it has been made, it could be launched towards enemy BC...
However, I do not like the idea of something that messes with the use of the radar or spotting, something that autotracks enemy bc from a long distance seems wrong or no fun, rather, once it has been constructed and launched, it is remote controlled by the console it was built at, therefor, you could pilot it towards the enemy's BC therefor relying more on in-tell you have rather than seeking the unseen BC automatically.
These deployable/guided bombs, could/should have upgrades from the upgrade console, and possibly one time upgrades (like loading a single missile on-board to upgrade the super/guided long range missile but something specific to the new console)
Possibly there could be more terminals surrounding the center, (maybe a couple extras on sides) for 2 more players to assist in building a smartbomb unit, speeding up the process, which could give some players something to do if a fire fight where everyone is on the bc.
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