The Lineups
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- ________________________________________________________________________________________________ [img]http://i751.photobucket.com/albums/xx152/PsychoGemni/0LINEUP.jpg[/img] ________________________________________________________________________________________________
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- ________________________________________________________________________________________________ [img]http://i751.photobucket.com/albums/xx152/PsychoGemni/11THEGAMESBEGIN.jpg[/img] [i]The games begin![/i] Starting roles: [code] CCA CCR Commander Corinthian Wildcat Cabin Boy goldenboy Rachmaninoff Wraith Phaeroth zakhennaher Miner Capri DerkaDerka Miner HuMaNLiSK Tivonal Miner Crowbar Weyoun[/code] Both teams start with the standard split. Phaeroth hangs back on his wraith, using it purely for defense. Zak clearly wants to harass with his, but wisely waits for a ping to show that CCA's miners are far from Phaeroth before he strikes. As for the overall game plan, CCR invests in 2 SS hull and energy, and a drone to allow Rachmaninoff to get a corvette to the center for kerm spawn. CCA meanwhile starts upgrading boost at an extremely early 8:15. At 9 minutes they have two predators loaded and move out, leaving a wraith to be a decoy BC and recalling Crowbar from mining to man weapons. Yet at this exact moment, Zak finds his opportunity. He goes in on HuMaNLiSK and Capri, comes close to getting a double kill, but his choice of close quarters combat against two cooperative miners proves too much. He ever-so-slightly overstays his welcome, and is finished off by a mining laser. [img]http://i751.photobucket.com/albums/xx152/PsychoGemni/12MINERHARASS.jpg[/img] At roughly the same time, CCA's BC arrives at CCR's, fires two Predators... Then boosts out to the NW before CCR can react. The kerm spawn ping appears soon after, a very short distance from both bc's. Every small ship instantly hurries home, preparing to contest it. [img]http://i751.photobucket.com/albums/xx152/PsychoGemni/14KERMSPAWN.jpg[/img] [i]Imagine how peaceful life would be without kerm spawns.[/i] CCR reaches the kerm and mines a good chunk before CCA arrives. However, during this time, there is a fatal misunderstanding aboard their BC. One officer upgrades boost over broadsides, apparently thinking that stealing the kerm and running is their best option. Another officer on power boosts shields to enormous levels and leaves engines at zero, thinking that standing their ground and fighting is their best course of action. There is no such misunderstanding on CCA. This makes all the difference, and CCR is destroyed soon after as they run out of power without being able to put out any damage. [img]http://i751.photobucket.com/albums/xx152/PsychoGemni/Screenshot2013-04-1116_27_49.jpg[/img] [i]All shields and no Broadsides make BC a dull boy.[/i] ________________________________________________________________________________________________
Posted here by DumbMarine
Results
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- ________________________________________________________________________________________________ Game 1: [b]CCA[/b] > CCR Game 2: [b]CCA[/b] > CCR ________________________________________________________________________________________________
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- ________________________________________________________________________________________________ Game 1: [attachment=1]CC CCA vs CCR 4-5-13 #1.SC2Replay[/attachment]Game 2: [attachment=0]CC CCA vs CCR 4-5-13 #2.SC2Replay[/attachment] Note: Both replays are from CCA's perspective, and all of us but me used mics on Teamspeak so there isn't a lot of chat to be seen. Also, the games were played on patch 1.85. This is right before Repair Stations were added. ________________________________________________________________________________________________
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- ________________________________________________________________________________________________ I can't describe how much fun it was to play clan vs clan! I look forward to more clan wars games in the future. Also if anyone has some advice on how to make a nicer looking battle report please speak up! I realize this one is a bit messy. ________________________________________________________________________________________________