We all know about it, but too lazy to post (kerm field)
We all know about it, but too lazy to post (kerm field)
If a kerm field last asteroid (or maybe any of the asteroids) gets destroyed instead of harvested, the ping stays on minimap forever, and when the next one spawns - you can cause it again same way. (Previous is still there after next one spawns)
47.3% of all statistics are made up on the spot...
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- What happens when you throw a blue rock into the red sea?
- It gets wet.
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- How do zombies get to work?
- Traaaaaaaainz!
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- What happens when you throw a blue rock into the red sea?
- It gets wet.
_________________
- How do zombies get to work?
- Traaaaaaaainz!
- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
- Wiki edits: 115
- Location: In the SC2 Editor
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Re: We all know about it, but too lazy to post (kerm field)
Oh yeah. That seems reasonable considering how the code works. I'll fix it.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.