Yamato cannon

Any topics about cruiser command
Post Reply
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Yamato cannon

Post by Red-Rocket »

ok so end stage fights tend to behave like this....who ever has more yamato cannons, reload, fire, reload, fire and so on. All lazers and missles are kinda a waste of money and power. the yamato should be a one time thing and should have a recharge of 30 seconds or so before you can reload it again.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Jannik2099
Member
Posts: 65
Joined: Wed Oct 17, 2012 5:00 pm
Wiki edits: 0
Location: In a wraith directly behind you

Re: Yamato cannon

Post by Jannik2099 »

I only have to say:


░░░░░░░░░░░░▄▄
░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
██████▀░░░░▀▀███████
float like a butterfly, sting like a bee - Muhammad Ali
DumbMarine
CCA
Posts: 360
Joined: Thu Sep 27, 2012 5:00 pm
Wiki edits: 50

Re: Yamato cannon

Post by DumbMarine »

30 seconds is a bit long but I agree, firing it should have a cooldown.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: Yamato cannon

Post by Siretu »

This is planned for the new patch.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Yamato cannon

Post by Red-Rocket »

awesome
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Post Reply