Ai Glitches

Any bugs, glitches, or other issues in the game.
User avatar
Hopeinmo
ZergCC
Posts: 235
Joined: Tue Mar 19, 2013 11:59 am
Wiki edits: 6

Re: Ai Glitches

Post by Hopeinmo »

Siretu wrote:
Hopeinmo wrote:and while it fires faster, it fires at location, it doesn't at all lead, so ROF versus accuracy :p Aha... i have a new suggestion
It actually does do motion prediction. It uses different methods depending on the distance. The problem is that it uses the current speed which changes and is very hard to predict. If the target is close, it just does extrapolates the current position forward linearly depending on the distance.

If the target is far away, it does some more complex linear algebra calculations to calculate the intersection point.

Anyway, I am adding some more AI fixes to the next patch.
REALLY!!!
I think i feel compltetly stupid everytime I type one of my supposed observations, I must be blind :p
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Ai Glitches

Post by Red-Rocket »

nobody knows the game better then the creator hope
Oh its not orders I'm giving, but rather... "aggressive suggestions".
User avatar
Hopeinmo
ZergCC
Posts: 235
Joined: Tue Mar 19, 2013 11:59 am
Wiki edits: 6

Re: Ai Glitches

Post by Hopeinmo »

Red-Rocket wrote:nobody knows the game better then the creator hope
perhaps, but bugs cause it to not work as creator intends so some my observations may been correct at times
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra
User avatar
Tempest
CCA
Posts: 556
Joined: Thu Jan 31, 2013 6:00 pm
Wiki edits: 17
Location: Michigan, NA

Re: Ai Glitches

Post by Tempest »

no creator can see the map in its entirety the way players can :o thats why feedback is so important, testing cant produce the same effects as competitive playing.
Games are only as Fun as Who you play them with

-Join CCA!
User avatar
Hopeinmo
ZergCC
Posts: 235
Joined: Tue Mar 19, 2013 11:59 am
Wiki edits: 6

Re: Ai Glitches

Post by Hopeinmo »

Tempest wrote:no creator can see the map in its entirety the way players can :o thats why feedback is so important, testing cant produce the same effects as competitive playing.
I think that may be a point pushing towards my favor :p
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Ai Glitches

Post by Red-Rocket »

meh. but you are suggesting things that are easily seen by siretu, the feedback that creators need is for balancing and bugs and also some new ideas
Oh its not orders I'm giving, but rather... "aggressive suggestions".
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: Ai Glitches

Post by Siretu »

For the record, feedback or observations are never a bad thing. Keep 'em coming.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
User avatar
Tempest
CCA
Posts: 556
Joined: Thu Jan 31, 2013 6:00 pm
Wiki edits: 17
Location: Michigan, NA

Re: Ai Glitches

Post by Tempest »

told ya so! :p
Games are only as Fun as Who you play them with

-Join CCA!
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Ai Glitches

Post by Red-Rocket »

by the way, theres still a problem with the ai not attacking targets (mostly BC) and selecting the lazer and/or kinetics option
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Post Reply