Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.
Hopeinmo wrote:and while it fires faster, it fires at location, it doesn't at all lead, so ROF versus accuracy :p Aha... i have a new suggestion
It actually does do motion prediction. It uses different methods depending on the distance. The problem is that it uses the current speed which changes and is very hard to predict. If the target is close, it just does extrapolates the current position forward linearly depending on the distance.
If the target is far away, it does some more complex linear algebra calculations to calculate the intersection point.
Anyway, I am adding some more AI fixes to the next patch.
REALLY!!!
I think i feel compltetly stupid everytime I type one of my supposed observations, I must be blind :p
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra
Red-Rocket wrote:nobody knows the game better then the creator hope
perhaps, but bugs cause it to not work as creator intends so some my observations may been correct at times
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra
no creator can see the map in its entirety the way players can thats why feedback is so important, testing cant produce the same effects as competitive playing.
Tempest wrote:no creator can see the map in its entirety the way players can thats why feedback is so important, testing cant produce the same effects as competitive playing.
I think that may be a point pushing towards my favor :p
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra