Light missles obviously are not superior to heavy ones against a bc, even with buffs and costs and all that you only have 6 missle slots and you want the best you can get in each of those slots
I suggest Light missles be specific to Anti small ship. In order for this to work id ask that light missles have the same concept as an EMP, moves through the bc and targets whatever is inside or behind it. They would have effects that cripple small ships, and make a more level ground when it comes to any combat ship hiding behind the battle cruiser and laying down fire. This would allow for those ships to be engaged. Some new missle effects could include the inability to fire your weapon for a period of time, an EMP effect of no movement or docking, starting the ship on fire from the inside and doing damage over time, or just an aoe explosion that hits other nearby ships. I would also suggest that these missles remain the same price and have a volley firing effect, instead of 1 missle fired in a funky firing pattern. maybe they should fire in sets of 4 that are difficult to aim (dont shoot straight forward) or home into small ships the way spread kinetics used to. The important part is that they can only hit small ships. This would counter a cowardly destroyer hiding behind the bc, but the damage from these small missles would have to be strong enough to bring a destroyer down...
Heavy missles have the job of cruiser vs cruiser combat
Lets make a missle that takes the role of cruiser vs small ship combat.
Light missle suggestion
Light missle suggestion
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Re: Light missle suggestion
I just can't imagine a cruiser command where it might be beneficial to buy a few missiles early game for small ship defense. Or a cruiser command where counter missiles actually become worth considering with the potential to save a harassing ships's life!
Re: Light missle suggestion
well then, let us erase countermeasures and light missiles :p the need a usable roleCapricis wrote:I just can't imagine a cruiser command where it might be beneficial to buy a few missiles early game for small ship defense. Or a cruiser command where counter missiles actually become worth considering with the potential to save a harassing ships's life!
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Re: Light missle suggestion
Destroyer is hiding behind enemy bc, fire light missle's that pass through it with certain effects that bring a small ships effectiveness down. Dont forget that a volley of destroyer shots do more than just damage. Anything you can do to hinder that loss is worthwhile to me. Killing a destroyer is a big deal, light missles suck as they are. They need a buff and a different role. My suggestion is that the role become effective small ship termination. Tanking chompers, tanking corvettes (shielding does not block missle fire), and hiding destroyers. IF put into place effectively the missles would aid in the termination of added enemy support fire and tanking by small ships.
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Re: Light missle suggestion
sounds like a job to buff scorpian missiles
they should have some tracking and homing abilities
There should be more frontal missiles (an extra 2 deployed the go in direction away of front of BC)
and reduce R15 to R10
they should have some tracking and homing abilities
There should be more frontal missiles (an extra 2 deployed the go in direction away of front of BC)
and reduce R15 to R10
Oh its not orders I'm giving, but rather... "aggressive suggestions".