Why missiles are simply not used (often)
- Red-Rocket
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Re: Why missiles are simply not used (often)
oh beleive me, the light missile will be used alot more once ships get missile abilities
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: Why missiles are simply not used (often)
im not sure thats a good idea though, each ship puts out a lot of dps, and if increased even a little miners will stand no chance of escape.
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- Red-Rocket
- CCI
- Posts: 843
- Joined: Fri Oct 05, 2012 5:00 pm
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Re: Why missiles are simply not used (often)
100 damage wont do to much, i think it was that corvettes that needed an upgrade could get 2 missiles (200 damage, thats about half of an unupgraded miner but only a 4th of an unupgraded miner.) and the fact you need to buy missiles load em and buy the upgrade will most likely happen after they have some sort of upgrade to deal with it...Turbo of doom
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: Why missiles are simply not used (often)
corvettes dont need a buff, wraiths dont need a buff, destroyers cant be buffed until they can be killed (Hiding behind bc) missles are where they should be at now, but light missles should be launched from the bc and hit only small ships.
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- Red-Rocket
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- Posts: 843
- Joined: Fri Oct 05, 2012 5:00 pm
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- Location: North America
Re: Why missiles are simply not used (often)
give that ability to the spreader ones (what are they called?) and let each missile home in when spread out, would make things cooler.
if light missiles where to be used against ships then buff it to 200/100
if light missiles where to be used against ships then buff it to 200/100
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: Why missiles are simply not used (often)
idk, if not all light missles at least one should be specifically for high hull low mobility small ships like chompers and destroyers.
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