stormahawk wrote:Not sure what you mean by lore friendly.
Ok, instead of 11 range how about 6 chomper lengths with a 20 second cooldown? Instead of using a blink animation, it could use the warp animation from the Mira Horner Mission in the HotS campaign (forgot the name), so technically it won't be blinking but warping a very short distance.
Regarding the 1200 hull, most captains don't max out the small ship upgrades until late game. The most I see my chompers at is at around 800 hp. If the game is well past 45 minutes, yeah small ships will probably be maxed but let's not forget that the other team will be close to maxed too. Wraiths that late in the game are usually less used than at the start. I have seen an upgraded destroyer one shot chompers before. My point is, you will never see a chomper with 1200 hp early in the game.
The magnetic pull even if upgraded is not that strong. I have tried to catch ships before with it but if they are moving away, magnetic pull moves them back slightly but nowhere near chomp chomp range.
I would like to emphasize once again that this blink ability would be very short range, have a lengthy cooldown, and will probably buy the pilot a couple of seconds. It will also allow the pilot to get to mineral fields a tiny bit faster (or relocate in the middle of one for better access) and maybe chomp a wraith pilot that is dumb enough to stand still next to a chomper.
First of all, I cant use stuff from the HotS campaign without making the map inaccessible to everyone without HotS.
Your reasoning behind this ability is that it would be:
* Short range
* Have a lengthy cooldown
* Allow the pilot to get to mineral fields a tiny bit faster
* Maybe chomp a wraith pilot that stands still next to a chomper.
Let's go through this one by one.
Short range: 6 chomper lengths is not short. Here's a picture for reference:

That's basically as far as you can see.
Lengthy cooldown: 20 seconds is not a long cooldown. It's just slightly longer than the magnetic pull which is not a long cooldown.
Allow the pilot to get to the mineral fields a tiny bit faster: Sure, but that's what magnetic pull is for.
Maybe chomp a wraith: Problem is, you don't have to stand next to the wraith. If the wraith comes within sight, it's dead if you're good. What's stopping you from blinking and immediately chomping it? The Wraith wont have time to react.
To fix this, you could increase the cooldown and reduce the range drastically. Maybe to chomper lengths. The problem is that then I dont see the use for it. There's already the magnetic pull that brings stuff to you so an ability that brings you to stuff feels unnecessary.