Destroyer damage output
Destroyer damage output
I believe the dps of the destroyer could use a buff, and i propose it be in the form of light missiles. I do not believe this buff will effect the destroyers effectiveness in killing any small ships substantially, it would be more for dps against another destroyer or Cruiser. Due to the LONG refresh rate of the bombardment shot i think it would be appropriate to give it these missles to fire in between volleys. I believe it would add a greater skill cap to the ship if these missiles were shot in the form of a skill shot or even from the nose. These would be light missiles on cooldown instead of manual loading. Thoughts?
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Jannik2099
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Re: Destroyer damage output
fired from the 2 bikes at the side or whatever siretu added there
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Re: Destroyer damage output
i believe 4 light missiles that have a separate inventory space that you can load, and an upgrade will allow you to directly purchase them from destroyer in space, with 5 seconds to build each one, same price although i would prefer the light missile be buffed to cost 5Y 5R
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: Destroyer damage output
l agree with you red-rocket, for the most part.
l'll offer this:
1 slot (Not 4)
5 sec build time for each missile (Agreed)
8-10 sec cooldown on building missiles
(Not sure what you meant by 'buffed to cost 5y and 5r, but l'm assuming you decrease the price, correct me if l'm wrong)
Costs more to build on destroyer: +2-5 more minerals of each. (Not very much of a difference in cost)
l'll offer this:
1 slot (Not 4)
5 sec build time for each missile (Agreed)
8-10 sec cooldown on building missiles
(Not sure what you meant by 'buffed to cost 5y and 5r, but l'm assuming you decrease the price, correct me if l'm wrong)
Costs more to build on destroyer: +2-5 more minerals of each. (Not very much of a difference in cost)
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Re: Destroyer damage output
mk i meant light missiles as a whole. but on a dessy it would be more powerful so 10R 10Y would be fine. however in that case there should be an upgrade to add missiles or the upgrade should be quite cheep to make up for the fact that missiles cost more money there. 1 sounds fine even though if i think about it, 2 would be what i agree. you know what? call it an upgrade and add a second missile slot ability! ha ha ha, everything is better with upgrades...or should it be an item? =D
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: Destroyer damage output
its max dps currently is 100 damage per second due to the 10 second refresh rate of the volley, i feel it should be higher. Buying the light missles would make the destroyer more expensive but i do agree with it, however i dont feel it should have to dock to reload.
I like the idea of having it have an upgradable missle loading skill, but i do not think it should cost money outside of the production cost of the upgrade, Destroyers are already expensive as shitt
I like the idea of having it have an upgradable missle loading skill, but i do not think it should cost money outside of the production cost of the upgrade, Destroyers are already expensive as shitt
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- Siretu
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Re: Destroyer damage output
I thought the Destroyer was already considered very good?
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Re: Destroyer damage output
Its leech was in question, i never complain about anything further and haven't noticed anybody doing that. i feel it could use a buff as far as total damage output, and the missles could be made to apply to the torpedo's to bypass shielding, this would assist the balance between leech and torp.
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- Siretu
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Re: Destroyer damage output
Oh okay, I feel like they're okay atm, but I haven't played a lot with them.
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DumbMarine
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Re: Destroyer damage output
I would prefer not to give the destroyer more effectiveness against corvettes and wraiths. It's already an uphill battle for those ships as it is.
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