boarding bugs
- Red-Rocket
- CCI
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boarding bugs
while boarding was awesome and the bugs where hilarious, this is game breaking with boarding
1. Enemies turned into allies, i think this is meant to spy on chat and thats cool but the only ones that should be allied are on board. also, you are allied when you get off the BC with everyone, making communication hazardous
2. Cant get into consoles, i dont think this should be implemented yet but thats there
3. Cant attack enemies. Cant attack missiles turrets, drones and enemy guys on/off consoles
And things that should be noted
1. The Charges...They hit too hard 2 guys can wipe out a BC in a matter of 30 seconds (takes 30 seconds to arm, i would prefere 20 but thats cool) the damage should be set to 500 or 250
2. i like that infiltrators are like flying airplanes but they move slightly to fast and should have a 10% speed reduction.
1. Enemies turned into allies, i think this is meant to spy on chat and thats cool but the only ones that should be allied are on board. also, you are allied when you get off the BC with everyone, making communication hazardous
2. Cant get into consoles, i dont think this should be implemented yet but thats there
3. Cant attack enemies. Cant attack missiles turrets, drones and enemy guys on/off consoles
And things that should be noted
1. The Charges...They hit too hard 2 guys can wipe out a BC in a matter of 30 seconds (takes 30 seconds to arm, i would prefere 20 but thats cool) the damage should be set to 500 or 250
2. i like that infiltrators are like flying airplanes but they move slightly to fast and should have a 10% speed reduction.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Red-Rocket
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Re: boarding bugs
oh, and i think the drones should be able to fight back as well as you being able to target them, it knocks em out for 30 seconds and they should have just 40 health and 5 dps but they are still there to annoy you
and the debris remover is cool but in combat i think it should have a base damage of 8 damage with a CD of 1.5 seconds so that you wont be completely screws when someone boards
are the 2 guns set inside the BC at the very start intentional? they deal better dps and stuff, i was just wondering
and the debris remover is cool but in combat i think it should have a base damage of 8 damage with a CD of 1.5 seconds so that you wont be completely screws when someone boards
are the 2 guns set inside the BC at the very start intentional? they deal better dps and stuff, i was just wondering
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Siretu
- Creator
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Re: boarding bugs
1. and 3. are bugs that got fixed within the first 30 minutes of the patch. Tell me if it still occurs.
Drones will get weapons eventually. Probably tomorrow. I'll think about the debris remover.
The c-4 costs a decent amount of red and you can clear them out by killing them early. It's also pretty hard to get two boarders on-board since you cant buy two infiltrators.
Drones will get weapons eventually. Probably tomorrow. I'll think about the debris remover.
The c-4 costs a decent amount of red and you can clear them out by killing them early. It's also pretty hard to get two boarders on-board since you cant buy two infiltrators.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
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DumbMarine
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Re: boarding bugs
They're intentional-- they're so you have a fighting chance if boarders come early, as your starting weapon is crap.Red-Rocket wrote:are the 2 guns set inside the BC at the very start intentional? they deal better dps and stuff, i was just wondering
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
"We're caught in a tractor beam! It's pulling us in!"
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DumbMarine
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Re: boarding bugs
Gloves have a shared cooldown atm
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
"We're caught in a tractor beam! It's pulling us in!"
Re: boarding bugs
Couple of bugs.
- Currently can not board enemy BC if all of the ship bays are full, thus easily blocked.
- When killed in an infiltrator ship, I re spawned in my docking bay and vision with my teams BC was disabled.
- When boarding the enemy BC, and attempting to leave, it said that my ship was not present, and yet was still docked.
- When killed by enemy player, all items from inventory are lost, and was unable to kill debris created at re-spawn location from a C4 charge, thus trapping the marine on the top deck unable to clear debris and free itself.
Re: boarding bugs
Bugs, Tooltip errors and suggestions!
C-14 Gauss Rifle: It says it gives 0.84 attack period, but when scrolling over my marine's weapon (below the unit's kill count) it displays as 0.86.
Also the item's description is "Standard offensive rifle." while the starter weapon's description is "This is the standard player weapon." Kinda similar. Maybe someone can help Insomni with some unique descriptions, I sure can't.
Dust Cannon: The description is "Anti-debris weapon that can only target hull debris." I think this should be changed to something less redundant, like "Very strong weapon that can only target hull debris."
Firesuit: The description from the construction console is for the obsolete repair kits. Also, while wearing one armor and having another in your inventory, you can not right click the armor you are wearing and left click the armor in your inventory to switch your armors. You can still right click the armor in your inventory and left click your currently equipped armor though.
Nanodoc Gloves: Perhaps it should say that it doesn't stack.
C-4 Charge: When the C-4 Charge is in your inventory, its tooltip shows "Button/Tooltip/C4 Charge"
C-14 Gauss Rifle: It says it gives 0.84 attack period, but when scrolling over my marine's weapon (below the unit's kill count) it displays as 0.86.
Also the item's description is "Standard offensive rifle." while the starter weapon's description is "This is the standard player weapon." Kinda similar. Maybe someone can help Insomni with some unique descriptions, I sure can't.
Dust Cannon: The description is "Anti-debris weapon that can only target hull debris." I think this should be changed to something less redundant, like "Very strong weapon that can only target hull debris."
Firesuit: The description from the construction console is for the obsolete repair kits. Also, while wearing one armor and having another in your inventory, you can not right click the armor you are wearing and left click the armor in your inventory to switch your armors. You can still right click the armor in your inventory and left click your currently equipped armor though.
Nanodoc Gloves: Perhaps it should say that it doesn't stack.
C-4 Charge: When the C-4 Charge is in your inventory, its tooltip shows "Button/Tooltip/C4 Charge"
- Siretu
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Re: boarding bugs
I've fixed a lot of these bugs(some are not bugs) and the tooltip errors. They'll be in the next patch.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- zakhennahr
- CCA
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Re: boarding bugs
Another boarding bug. Switch View button stops working if you are killed on enemy bc.
Re: boarding bugs
cant board when full docking, dont know if is a bug or meant, but... i dont think that should stop you from docking
"Things seemed so easy when I was a larva, now it's all slay the Protoss this and evolve your brood that, huh, I'll tell you what, I'll never treat my larva this way." -Niadra