EMP Grenade
Cost: 5 10 5
Throwable item at a range of 6 marines which performs the following actions within a radius of 3 marines.
- Damage turret: Deals 25% of a turret's maximum life in damage to it.
- Disable marine electronics: Disables marine weapons for 3 seconds, healing gloves for 2 seconds, and cloak for 7 seconds. If it is easier, it disables all of these for 5 seconds.
- Disable machinery: Disables any drones or consoles within its area of effect for 10 seconds, such that they are not usable. Disconnects any users from the console if they are on it.
This would also give life to strategies where the infiltrator has a purpose of infiltrating and disrupting (and perhaps hiding until the time comes) instead of infiltrating and killing.
Of course, the cost could be too cheap, so that would need to be modified, but the general idea of an EMP grenade makes me happy.