Drones bug, ai shutdown and thrust problems. Coincidence ?

Any bugs, glitches, or other issues in the game.
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Aixon
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Drones bug, ai shutdown and thrust problems. Coincidence ?

Post by Aixon »

We played a small fun game without even trying to play normal and bought a lot of drones after the 9th drone they refused to do anything and you coudnt give them orders. Also the normal ss thrust broke and could no longer be used. replay added
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Diveyoc
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Re: Drones bug, ai shutdown and thrust problems. Coincidence

Post by Diveyoc »

A few days ago I saw a drone flying a miner around, bumping into asteroids like he was drunk.
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Siretu
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Re: Drones bug, ai shutdown and thrust problems. Coincidence

Post by Siretu »

There seems to still exist a problem with navigation when you get too many ships out. As long as you don't get too many, everything works fine. I'll try to track down the issue.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
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Red-Rocket
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Re: Drones bug, ai shutdown and thrust problems. Coincidence

Post by Red-Rocket »

ok more then 9 ai is way to much, probably puting a limit on ai is more reasonable then fixing this problem, i mean cmon, who gets 9 ai?
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Siretu
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Re: Drones bug, ai shutdown and thrust problems. Coincidence

Post by Siretu »

Pff, I wont limit AI.

Also, the problem is not the AI. The problem is the amount of ships at the same time. 9 ships at the same time is not unreasonable.

It should be fairly easy to reproduce, so I'll look into it.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
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Aixon
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Re: Drones bug, ai shutdown and thrust problems. Coincidence

Post by Aixon »

nice because this bug could appear in any other normal game too.
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zakhennahr
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Re: Drones bug, ai shutdown and thrust problems. Coincidence

Post by zakhennahr »

I would like to mention that in this game, two main bugs are visible:

1. Fatal AI Error, restarting AI, at around the 24 minute mark.
2. No thrust on the SS. It sounds like Siretu knows about this and where to look for it. This caused the AIs to not be able to move, possibly masking the first error.

They may be related, but the AI code should not fail (might I add entertainingly spectacularly) as it did due to the thrust being at 0.
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