Patch 2.6 published
- Siretu
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Patch 2.6 published
v2.6(3/6 - 2013):
- Modified the score screen to add special rewards, including the new skin and model rewards from the Cruiser Command tournament.
- Fixed a resource issue when people left the game.
- Increased the range of power transfer by 35%.
- Added a new upgrade: Dielectric Sensor Recovery, which reduces the cooldown of the radar ping ability by half.
- Added a new event. At 60 minutes into the game, the wrapping around the edges will stop working.
- Modified the mine item tooltips to clarify how they work.
- Added an unlock camera ability to the science console.
- Reduced the side boost block from EMP from 4s to 2.5s.
Use this thread to discuss the new patch.
- Modified the score screen to add special rewards, including the new skin and model rewards from the Cruiser Command tournament.
- Fixed a resource issue when people left the game.
- Increased the range of power transfer by 35%.
- Added a new upgrade: Dielectric Sensor Recovery, which reduces the cooldown of the radar ping ability by half.
- Added a new event. At 60 minutes into the game, the wrapping around the edges will stop working.
- Modified the mine item tooltips to clarify how they work.
- Added an unlock camera ability to the science console.
- Reduced the side boost block from EMP from 4s to 2.5s.
Use this thread to discuss the new patch.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- WhyteDragon
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Re: Patch 2.6 published
The new model doesn't seem to be associated with the players yet. I just went in to check the new patch stuff and it doesn't appear to be selectable, for me at least.
Also, the science AI doesn't appear to recognize the 35% range increase. It would be great if they did now.
Also, the science AI doesn't appear to recognize the 35% range increase. It would be great if they did now.
- Siretu
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Re: Patch 2.6 published
The new model is associated with the first and second place players. However, since you gave me the incorrect ID, it doesn't work for you. Since you mentioned that it didn't work, I loaded up a replay with you in and checked your ID. It's 1-S2-1-492464, not 1-S2-492464
That explains why yours looked different from everyone else's.
Also, the Science AI does recognise the 35% range increase. However, it checks in a radius slightly lower than max range just so it can be more certain to hit. In other words, it will fire from further away than before, but not as far away as it technically could.
Also, the Science AI does recognise the 35% range increase. However, it checks in a radius slightly lower than max range just so it can be more certain to hit. In other words, it will fire from further away than before, but not as far away as it technically could.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- WhyteDragon
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Re: Patch 2.6 published
My mistake -- thank you for the feedback on my concerns!
- Siretu
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Re: Patch 2.6 published
I've published a fixed version already. Try it out.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- Corinthian
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Re: Patch 2.6 published
What about doubling the number of Scorpion projectiles and eliminating their ability to interact with a BattleCruiser?
otherwise Awesome Patch
otherwise Awesome Patch
- Siretu
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Re: Patch 2.6 published
Corinthian wrote:What about doubling the number of Scorpion projectiles and eliminating their ability to interact with a BattleCruiser?
otherwise Awesome Patch
I forgot about those changes and some other. I'll implement them in the next patch.
In addition, the map wrap disable doesn't work in this version. I was working on the current version with rewards and stuff when you guys suggested the map wrap disable. Since I couldn't publish the WIP version, I took the old version that I had published previously, added the map wrap disable and published it. This means that it never got implemented in the WIP version. However, I've added it back in and it'll be in the next version.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- Corinthian
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Re: Patch 2.6 published
ah, that makes sense, thanks