Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.
It was one messed up game. As I remember, I was on the team opposite of Whyte, and I was with Tivonal.
Our side had two ICRN's (incapable of reading noobs). Tivonal and I tried to talk and train them, but it was all for naught. We also had a simple IW (idiot Wraith) that charged Whyte's BC, and promptly got destroyed.
Tivonal and I are now ~9 minutes into the game with 0 upgrades and only 114 yellow refined. We have given up typing anything so the ICRN's just leave. We never said a harsh word, but it probably would not have mattered as they evidently could not understand the phrase 'please follow' combined with my frantic dashing back and forth to them, as if I am some type of ADHD dog with a slow master.
Anyway, Tivonal and I start MAKING MISSILES. A few hundred of them, and then just spend the next few minutes placing them at the bays. Sometime between the kermiculite spawns we began our attack run. Tivonal on Navigation, an AI on Weapons, no one on power (I had automated it), and myself loading missiles.
Now I am unsure, but we may have gotten 3 burst upgrade... but I doubt if we had much else... really I do not know if we had a single BC upgrade. (Tivonal, please correct me if you remember) So we perform our attack run, which is scouted by the way, so they have >60seconds to perpare.
Now, because I am SURE we will die, my heart was not in it, and so I was only going at ~70% of my potential. Also, since my head was down, I did not know what was going on, so I never sped up.
It truly came down to a couple of hundred hull difference. Whyte won. If I had known how close it was going to be, it would have ended differently.
My suggestion:
Make Piranha Missiles cost 5 pyro and deal 25 shield, 200 hull. (this is because of the potential Munitions Expert)
Also, could you please have the different types of items that spawn from the Construciton Console spawn in tight clumps, in slightly different areas, depending on their type?
(My best guess is we fired 160 missiles during the combat)
Siretu wrote:When it comes to rushes, I feel like it puts the rushing team at a disadvantage if it fails(which isn't very unlikely).
Might be because of my typical opponents (other CCA) but I haven't seen a rush fail in a long, long time.
The last rush I saw fail, which was like 3 patches ago, was because of a newbie freaking out about "the battlecruiser is taking damage wtf slow down" and sabotaging power.
"Why are we still moving towards it?" "We're caught in a tractor beam! It's pulling us in!"