My map is going to be called "Kingdoms Conquest", which l'll explain.
There would be
(Changed, due to market vs. barracks balance, now reduced training time by 66% and a few other small bonuses for income and supply)
Castle, which would act more or less like a bunker.
Market, which would increase your income.
Or Farm, which would increase the amount of supply.
Building one of these in a zone would allow it to produce a specific unit linked to that zone. (Such as l build in a zone called 'abandoned mine' it would allow me to produce infested terrans from it.)
Instead of having a set supply that you can't go over it would instead make it so for each supply over the cap reduces your income by 1. The income from 1 market l think would be 20, 10 from everything else.
Claiming a zone, or building in it, would prevent other players from building in it.
Currently in the past 20 hours or so of work l've gotten the terrain itself 90% done, income, and l'm working on the system of building in a zone and replacing the barracks with the proper one for the zone. (I.E. if l build a barracks in the zone Abandoned Mine, it will replace that barracks with a near-duplicate, the only difference is what it produces.)
l'm completely open to suggestions.