Suggestion number 4 Other Races interaction

Any suggestions or ideas regarding cruiser command
MultiDavid
Member
Posts: 31
Joined: Tue Jun 25, 2013 8:01 pm
Wiki edits: 0

Suggestion number 4 Other Races interaction

Post by MultiDavid »

My suggestion this time is to add interaction from the other 2 races, SC2 has 3 races, not 1.
For an exemple: Mister leviathan chould come back as an event where he walks around ONE direction in the map and is escorted, incase the leviathan gets to 1 hp, it will enter an unkillable state, and if you bring chompers you can order em to eat the leviathan gaining kermulite per chomp ( backstory is, the leviathan itself is an mining ship from a zerg expedition backing away from the área, it carries the minerals in the abdómen, the compers's bite compresses the biologial matter and minerals in an capsule ( pre-refinery minerals ) being then removed from the refinery ) at total there can be 10 chomps, each giving about 50-100 kerm each, don't forget, the chance is random, and the leviathan is not an easy prey. This will make the ''booring'' upgrading and stail-off phases, as both ships may want a piece of the kerm, and maybe a underfed cruiser can kill it ( luck ) and use the kerm minerals to even the odds ( the leviathan disapears after being chomped the 5th time, with the death animation )

After this Wall of text, time for the protoss part of the deal.
Ok then, so, ive tought hard ( didn't balance nothing of course ) and i had an crazy-wierd idea where an small voidray/Phoenix group w ( yes this is wierd ) an single carrier goes off to mine ( they attack the asteroids til death ) the asteroids, as such, they are an event to make the BCs decide as in:

1. Stay on spot and prevent Ambush by the other bc, or

2. Risk killing the protoss and prevent em from drying out the asteroid fields

Incase the protoss are left alone too long, many asteroids can get mined out and the map resources can get severly deminished, one way or another, one of the BCs will have to deal with the protoss, ( this also makes the miners want to have escorts til the protoss are killed ).


As always, tell me what you think :)
Last edited by MultiDavid on Thu Jun 27, 2013 4:30 pm, edited 1 time in total.
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: Suggestion number 4 Other Races interaction

Post by Siretu »

I have to sleep now so I can get up to work tomorrow, I just wanted to add something for the record.

The leviathan never existed. It was just a part of an april's fool patch. It only existed in the patch notes.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
MultiDavid
Member
Posts: 31
Joined: Tue Jun 25, 2013 8:01 pm
Wiki edits: 0

Re: Suggestion number 4 Other Races interaction

Post by MultiDavid »

Time to edit be4 im considered stupid :3
User avatar
zakhennahr
CCA
Posts: 161
Joined: Tue Feb 26, 2013 6:00 pm
Wiki edits: 33

Re: Suggestion number 4 Other Races interaction

Post by zakhennahr »

I actually like the suggestion for spicing up the end-game. While it may have been an April Fool's day joke, having a Leviathan randomly wander around after 30 minutes could be very fun. Teams of miners and attack ships could go in for the kill and resources it would drop, or your BC could go in and raid the enemy small ships and take the leviathan's resources.

At any rate, having any PvE events such as what you mention could be very interesting and very fun. It would cooperate well with Siretu's plan on having the AI play as a full team and conquer the world.
MultiDavid
Member
Posts: 31
Joined: Tue Jun 25, 2013 8:01 pm
Wiki edits: 0

Re: Suggestion number 4 Other Races interaction

Post by MultiDavid »

Thanks for liking it, now i wanna hear the opinions of others :)
Also, if making chomping the leviathan impossible, then there is the vespene thingies drones bring back to hatchery, its model has been used in games like craft craft and maybe, when the leviathan dies, instead of staying with 1 hp and chompers biting it, leviathan dies and it drops the harvestable vespene... blob thingies xD
User avatar
Aixon
inCC
Posts: 29
Joined: Sat Apr 06, 2013 12:48 pm
Wiki edits: 38

Re: Suggestion number 4 Other Races interaction

Post by Aixon »

I personally don´t like the idea of having a Leviathan flying around and attacking randomly one or the other BC because it would make it simply unfair and this game is very at the moment very fair (mirrored asteroid fields).
But what about a new mode? :idea:
For example you can start with only 6 players in one team and defend your BC against various Protoss and Zerg waves with increasing diffficulty. This would give you the opportunity to explain the game and its difficult mechanics to new people and it would be way easier to get a lobby , simple because you don´t need so many people.
Suggestions ? Objections ?
Power resides where men believe it resides. -Varys
User avatar
Sky
Member
Posts: 86
Joined: Fri Mar 29, 2013 12:20 am
Wiki edits: 0

Re: Suggestion number 4 Other Races interaction

Post by Sky »

Aixon wrote:I personally don´t like the idea of having a Leviathan flying around and attacking randomly one or the other BC because it would make it simply unfair and this game is very at the moment very fair (mirrored asteroid fields).
But what about a new mode? :idea:
For example you can start with only 6 players in one team and defend your BC against various Protoss and Zerg waves with increasing diffficulty. This would give you the opportunity to explain the game and its difficult mechanics to new people and it would be way easier to get a lobby , simple because you don´t need so many people.
Suggestions ? Objections ?

I like this better than the levi interfering with the match. I feel Cruiser Command should be more like Chess than a game of Chance. Strategy over Luck.
User avatar
Corinthian
CCA
Posts: 231
Joined: Fri Mar 01, 2013 6:00 pm
Wiki edits: 0

Re: Suggestion number 4 Other Races interaction

Post by Corinthian »

I am in favor of balanced events like the Kermiculite Spawn. If Protoss and/or Zerg events could be added in a balanced way, then I would be for it. If Protoss and/or Zerg events were added, I would enjoy if their success provided new ungrades rather than materials.

Aixon, I think your new game mode would be a lot of fun. Mutalisk's hunting Miners. Wave's of Corruptor's attacking the Cruiser. Boarding pods that need to be shot down or you will be in confrontiing Zerglings, Roaches, and Hydras on-deck. The need for speed for Leviathan and Overlord engagements that will momentarily slow the unending waves of enemy forces. We are the last defense for a Terran Sector, and we are going to Crush the Zerg.
User avatar
Aixon
inCC
Posts: 29
Joined: Sat Apr 06, 2013 12:48 pm
Wiki edits: 38

Re: Suggestion number 4 Other Races interaction

Post by Aixon »

Maybe a balanced way to add Zerg/Protoss events would be 2 Leviathans, Carrier ,Motherships or maybe Broodlords which follow and attack both BCs at the same time and when you manage to kill it (maybe with time limit) you get a certain amount of Kermiculite or an upgrade or even a smaller version of the Leviathan (for example) which follows your BC and attacks nearby enemies (like a pet :) ).
This would be one possibility to make such events fair, but I´m still no friend of these changes.

Corinthian these are some nice ideas for a possible Survival Mode :D . I really like the idea with the Boarding pods.
Power resides where men believe it resides. -Varys
MultiDavid
Member
Posts: 31
Joined: Tue Jun 25, 2013 8:01 pm
Wiki edits: 0

Re: Suggestion number 4 Other Races interaction

Post by MultiDavid »

Aixon, i sead the leviathan spawns in a certain direction, ( midbot of map to topmiddle of map ) and its the BC's decision if they want to fight it. Its a risk vs reward event.
PS: pet leviathan... ohh that gives me another idea... teehee
Also, the protoss are preety weak excluding the carrier that requires at least 2 wraiths to kill, so they are an annoyance, not an actual threat, whistl the leviathan is an avoidable one, cause hes just passing by so theres no need to attack it, to avoid it you just need to move abit to the left/right of the field, also the leviathan will be quite slow, making the event be do-able in the next 5 minutes. Also how can we make a survival mode with our ( very bad words inc ) Bullsh*t turrets and our marines vs op roaches and so :(
Post Reply