Suggestion number 4 Other Races interaction

Any suggestions or ideas regarding cruiser command
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Aixon
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Re: Suggestion number 4 Other Races interaction

Post by Aixon »

I think that the Roaches,Zerglings,Hydras and maybe in later waves Ultralisks, should be weaker than the original ones and maybe they can only spawn in a small area (second floor, top end maybe) which would make it easier to fight against them. Another suggestion could be that you buy/build more turrets or upgrade them and replace the destroyed. ( After all you can still buy Nanodoc Gloves which is a pretty nice item in combat)
Power resides where men believe it resides. -Varys
MultiDavid
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Re: Suggestion number 4 Other Races interaction

Post by MultiDavid »

That gives me an idea :=
Maybe you can add an ship terminal layout where you can rebuild lost stuff, maybe that can lead to terminal destructions, for exemple.
If you hit the BC alot in the engine, the power room will be destroyer for... a certain ammout of time, unless you start the repair from the Ship Terminal Layout, witch takes a while, is free to prevent problems w resources and so on, however, it takes time, making it an ''repair outsider of battle'' option, not an ''spam while combat'' tool, the front terminals cannot get destroyed ( drone, weapons, pilot ) However:

1. Hangars can get blocked.

2. 2 missile pods each wing can get destroyed ( 6 at total, 4 can get disabled, missile drops upon destruction/autolaunches, whatever you prefer )

3. Power terminal can get destroyed, preventing all power changes AND causing the core to take some damage, also causes power to cut for 3 seconds, to counter balance that, the core burst will auto-create an engine boost even if not upgraded.

4. Mass replicator can be randomly destroyed instead of any other point on the ship that is not the power, making buying it an aditional buff.

Now, the ship layout can also be used to upgrade certain ship options, for exemple you can upgrade the time it takes to repair the destroyed points, upgrade OR rebuild turrets ( flame, detection ).

God damn i have the capacity to make suggestions out of nowhere, im unstopable... BWAHAHHAHAHAHAH
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Red-Rocket
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Re: Suggestion number 4 Other Races interaction

Post by Red-Rocket »

hitting different points on a BC to destroy them? kinda like FTL where shoot at on the outside or inside
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Aixon
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Re: Suggestion number 4 Other Races interaction

Post by Aixon »

Unfortuantly these ideas will be hardly implemented in the game.
Power resides where men believe it resides. -Varys
MultiDavid
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Re: Suggestion number 4 Other Races interaction

Post by MultiDavid »

The more the merrier :)
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Siretu
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Re: Suggestion number 4 Other Races interaction

Post by Siretu »

MultiDavid wrote:That gives me an idea :=
Maybe you can add an ship terminal layout where you can rebuild lost stuff, maybe that can lead to terminal destructions, for exemple.
If you hit the BC alot in the engine, the power room will be destroyer for... a certain ammout of time, unless you start the repair from the Ship Terminal Layout, witch takes a while, is free to prevent problems w resources and so on, however, it takes time, making it an ''repair outsider of battle'' option, not an ''spam while combat'' tool, the front terminals cannot get destroyed ( drone, weapons, pilot ) However:

1. Hangars can get blocked.

2. 2 missile pods each wing can get destroyed ( 6 at total, 4 can get disabled, missile drops upon destruction/autolaunches, whatever you prefer )

3. Power terminal can get destroyed, preventing all power changes AND causing the core to take some damage, also causes power to cut for 3 seconds, to counter balance that, the core burst will auto-create an engine boost even if not upgraded.

4. Mass replicator can be randomly destroyed instead of any other point on the ship that is not the power, making buying it an aditional buff.

Now, the ship layout can also be used to upgrade certain ship options, for exemple you can upgrade the time it takes to repair the destroyed points, upgrade OR rebuild turrets ( flame, detection ).

God damn i have the capacity to make suggestions out of nowhere, im unstopable... BWAHAHHAHAHAHAH
You're aware that what you're suggesting is something that pretty much already exists in another mechanic?

Debris. Let's see:

* Based on location so if you take a lot of hits in the engine, debris spawns more in the back of the ship. Check
* Takes a while. Check
* Is free to repair(repair stations). Check
* Can block hangar. Check
* Can block missile bays. Check
* Can block power. Check
* Repair stations can be upgraded to reduce time it takes to repair. Check

The advantage of debris over your suggestion is that is very visible. It's easy to see which parts are damaged and how much and to guess how long it'll take to get through. Having clear and intuitive mechanics is important.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
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Karl913
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Re: Suggestion number 4 Other Races interaction

Post by Karl913 »

Just gonna throw this out there: Any of you guys ever play Starwars: Battlefront? Space combat? My favorite thing to do in that game ever is to board the enemy vessel and destroy their engines, shield generator, auto turret mainframe, and life support, in a stealthy way, as it puts my team at a major advantage to the point where we're likely to win no matter what.
There are 10 kinds of people in the world; those who understand binary, and those who don't.
MultiDavid
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Re: Suggestion number 4 Other Races interaction

Post by MultiDavid »

I mustve not have gotten far enough to watch as the BC gets blocked by stuff completely :/
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