Motorum Optics

Any suggestions or ideas regarding cruiser command
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Red-Rocket
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Motorum Optics

Post by Red-Rocket »

Purchasable at science console
100Y 100B 25G
sight/veiw range of BC increased by 25%, allows for unlockable camera like weps to be implemented to science and Upgrade console.

Other branching upgrades after getting Motorum Optics

Eridum Scanner (i know it sounds crappy lol)
150B 15G
Allows a large radius scanner on science console with a CD of 45 seconds
Allows a small radius scanner on weapons console with a CD of 30 seconds

Verentum Optics (ya you guys know im just making em up lol)
75Y 5G per upgrade (4)
Adds 20% sight/veiw range of BC per upgrade
(starts with 25% each upgrade adds 20%. 45%/65%/85%/105%)

So what do you guys think? these upgrade is a possibility for those who want to fight at long range as well as scanning those red pings to what excactly they are
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Karl913
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Re: Motorum Optics

Post by Karl913 »

l think.. It is a wonderful idea. l think it could be expanded. But it would likely become one of those mandatory upgrades to survive... Needs to be much much more expensive. (1000b, 1000y, 500g) for base upgrade to make it so only with a good team of miners and late game could you get it. It could provide a major advantage in a fight, with 205% more sight.. (Ok, that might be a bit much on cost... But it does need to be high price.)
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Tempest
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Re: Motorum Optics

Post by Tempest »

i am in complete support of this, but i do think insomni was in the process of making a console for scouting purposes already. This scanner would have to be able to reveal invis, because in the future i think there might be a stealthy ship that would need revealing ;o if not that invis mines for mine layer if that becomes a reality.
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Tempest
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Re: Motorum Optics

Post by Tempest »

with a scanner like this karl, preds will be used more frequently, sight range wont matter if the enemy bc is bugged and sighted already :p
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Caladbolg
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Re: Motorum Optics

Post by Caladbolg »

dont give them ideas.
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Red-Rocket
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Re: Motorum Optics

Post by Red-Rocket »

Caladbolg wrote:dont give them ideas.

to late...

i think karl is wrong, it doesnt need to be more expensive (maby Y and B for base upgrade but hes way over thinking it) i think it will balance out with other upgrades, considering green is hard to come by unless you get lucky with more then 1 feild because so much green is involved now.
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DumbMarine
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Re: Motorum Optics

Post by DumbMarine »

I am nervous about making changes to anything sensor related because a sensor console is currently in the works.
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Red-Rocket
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Re: Motorum Optics

Post by Red-Rocket »

Karl913 wrote: But it would likely become one of those mandatory upgrades to survive...


Naaaa, the miner upgrades are the most mandatory, the Motorum Optics upgrade is just helpful for those who want to veiw the battlefeild but it really isnt needed, the others do help for long range play but there are alot of people who like close range combat
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Red-Rocket
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Re: Motorum Optics

Post by Red-Rocket »

well its been a while and no sensor console, if there is one in development, this still could be substitute and then added once sensor console is in
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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