Sky wrote:WhyteDragon wrote:
Obviously, wraiths will begin to have an issue late game with falling off in terms of combat and will become a support ship used primarily for EMPs. However, as EMPs are nerfed in order to balance the miner/wraith combat scheme, I feel as if they need a potential upgrade that may help them give an edge in larger scale combat. Again, it's a tentative suggestion.[/color]
A wraith's effectiveness already falls off massively in the late game. I find it frustrating hunting
good miners in the late game. Frankly, the only way I manage to bring them down is to get lucky, i.e. guess what they're thinking and be there before them, or have Ionic which still does not help enough if they are remotely close to their BC.
My EMP is already just barely enough to even dint the miner's velocity. I fire it off, and the miner just keeps going because he's mashing the acceleration key.
I realize you guys are discussing a group of wraiths, but keep in mind coordination is tough especially if the wraith pilots don't have access to mics. Even when zak and I fly together, I find it difficult to stay on the same target without getting in each other's way. What I'm trying to say is: Just because you have two wraiths does not mean you have the full output from both wraiths. It's not as simple as adding 1 nerfed wraith + 1 nerfed wraith = 1 non-nerfed wraith.
Disclaimer: I am a wraith pilot and therefore jealously protective of my craft.
I do understand that, but I would like to point out that multiple wraith strategies are
rarely employed. We've had loads of experience with running only a single wraith in any game, but very few with multiple - so of course we won't be as accustomed to the usage of multiple wraiths at the same time at first.
I also know it isn't as simple as putting one and two together, but you do have to approach the issue as if there's going to be three wraiths baring down upon a single miner from multiple directions at the same time. If you assume each wraith is simply going to EMP one after another every second or so, that's going to be three free seconds for the wraiths to simply swoop in and body block like nobody's business. Hell, I think it still will be for the most part, but you're investing three wraiths in the en-devour. You should damn well get something out of it.
In my mind I hadn't been thinking of a huge difference. My original thought behind it was removing 3/4s of the miner's throttle, meaning minor movements still. I just feel as if it drops all the way to 0, the target becomes a near stationary duck with only 5-10 movement for the next EMP with little chance of an actual dodge. That is simply my thought on the matter. We have to approach this as a
hunt, with a pack of wraiths coming down. I know we aren't used to it, but I feel as if that's because we haven't really
experienced it much, not because we're incapable. It puts wraiths in a situation where they're forced to think about their positioning relative to the miner and one other before swooping in.
I might be wrong. Even though I have experience on all roles, I am primarily a captain first and foremost. But I think we still have to make the distinction that if you're going to have three wraiths, you would
have to improve as pack hunters. We can't make the excuse that we are all solo wraiths when we're trying to put three on the field. It just doesn't work that way.