Good feedback, but there are some issues I would like to point out:
Puddlejumper wrote:1. Make most consoles inaccessible for those with less than a certain amount of play time - only the higher level player icons. this will keep the rifraff off of power console.
1) What if a player had their bank files reset?
2) What if nobody on a team had the necessary reputation to access the power console?
I understand the concern, and in a sense I do agree with it, but it heavily impedes games where there are no veterans around. That concerns me.
Puddlejumper wrote:2. Put a fighter bay up on the main level near spawn with a big arrow pointing the way and clear instructions on the startup screen on how to use it. Wraiths seem fine, but soup up the corvette, miner and destroyer a little so that they can maybe do things like disable engines or weapons on the main cruisers, and maybe even give some very targeted mining capability to a fighter (corvette?) so it can bring in single loads of specific mineral needed. This will increase importance of fighter pilot types and help them see the importance of proper management of other roles before they start flipping switches
There are a large number of ways making the Corvette more viable for movement and hunting, such as Ionic Transfer. I personally do not believe it needs a mining function -- given upgrades it can contribute a large amount of DPS in any fight, especially Battlecruiser to Battlecruiser.
For those who ignore the tutorial and enter a game with 0 reputation, there is already a guide that automatically comes up to direct them towards the hanger and to launch a wraith. (Used to be a miner -- assuming it's wraith now.)
Puddlejumper wrote:3. Make single engagement kills against well upgraded defensive arrays near-impossible without using a full array of both missiles AND ray attack, with the small ships tilting the balance so that a single engagement kill could be reasonably accomplished without relying on missiles and robot loaders.
... I'm not sure I understand this personally. The wording is a bit strange.
If you're referring to the battlecruiser being destroyed in a single engagement, I would retort that such a thing usually only happens when both teams go all in to a fight. (Rushes are usually the exception.) There are even times when after going all in people escape.
Even been assaulted by a large number of missiles, if a team chooses to run they usually can -- small ships are too slow to keep up with a BC at full pelt and often require their own BC's protection if they don't' want to get picked off, meaning that small ships are only good in 'standing fights.' Missiles seem superior for 'chasing scenarioes' since they require a forward face, which is often the ship's orientation during pursuit.
The main reason they can run is simply due to the difference in power expenditures -- pentaburst costs 1000 energy, a 100th of your capacitor, per shot. Inevitably you will be able to deal a fair degree of damage to your opponent, but you will almost definitely be spending more energy than them, even if you account for shielding. That's simply how I see it - if you have the teamwork, you should be able to escape.
Puddlejumper wrote:4. Increase redock range or find a mechanic so it is easier to operate a smallship and then jump back to the main CC. Maybe make the tractor beam for grabbing your own smallships from a couple screens away and boosting them back to redock/safety instead of what it is currently (i.e. rarely used). This would also give the smallships great reason to communicate with CC on a regular basis, increasing team dynamic nicely.
The tractor beam thing I don't go against. But I find the reasoning behind the redock range to be questionable. Why should a miner be able to dock on their BC from miles away? The radius is intended as it is because you have to actually
reach your battlecruiser to dock. And that seems incredibly intuitive to me.
Puddlejumper wrote:5. Add an option where when set the CC's don't move or move like 5x slower with a huge boost timeout (like 5 minutes) and it's mostly smallships that do the heavy lifting.
I don't think I'm buying it. By design, small ships can't compare to the battlecruiser alone. And by this design, it is set up so that they will
have to. It will be too obvious when the battlecruiser moves. I can agree that we do want to make small ships participate more in battlecruiser combat, but I don't think this is the way to do it simply because there won't
be battlecruiser combat -- just SS on BC.
Puddlejumper wrote:6. I hate to say it... maybe combine power console and nav so additional player can be out on smallship. Make science able to shoot yamato and also do the shield booster that power console currently uses. Put science console where power console currently is. Put bigass fighter ship dock where science console is to attract the newbies. Make fighter ship dock not carry miners just to make it more clear what they are to do.
This is a question I ask quite often.
Why?
I don't get the point. To force more small ships out in combat?
Small ships are often not found in BC combat for several main reasons -- they are vulnerable, they require additional upgrades to be effective, and they do not move easily with the BC during high speed scenarios. Destroyers are often 'the exception' due to their damage output and abilities, but they cost a butt ton of kermicuilite and pyromanite to set up. Ultimately it is simply a matter of unavailable resources, which free up late game -- so they have larger appearances the longer the game goes.
Moreover, power is an
EXCEEDINGLY stressful situation. A good power manager should be shifting their power settings almost
constantly. Plus, if you combine Power/Navigation, you are setting it up such that the battlecruiser can be a 'one man show.' The whole point of the battlecruiser was that it required 2-3 people to run properly, not just one.
Also, I find human miners to be exceedingly useful. They are much more flexible than AIs who will constantly mine what is in front of them, will respond to orders, will mine attacking wraiths and body block appropriately, and will even scout fields. There is so much more a human can do on a miner than an AI. I do not believe you can simply dismiss it like that.