"True fire" for human weapon (discussion continuation)

Any suggestions or ideas regarding cruiser command
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Caladbolg
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"True fire" for human weapon (discussion continuation)

Post by Caladbolg »

Caladbolg wrote:
WhyteDragon wrote:
Caladbolg wrote:or just a hotkey that enables continues "true fire" of weapons.

Press A to make weapon fire non-stop. Press A again to stop it. if you leave the console it automatically shuts down...


just a thought. I haven't read everything because I'm lazy, sorry if it was already shot down.
... I must be an idiot or something to ignore that sort of solution.
:)
Siretu wrote:The problem is, while in automatic firing mode, how do I get the mouse position?

Fire at last right click, change targeting position every time you right click some place new? don't know if it's possible.
WhyteDragon wrote:Ah, right, there's no method of obtaining the mouse's position in game is there... that would be an issue.

The only other option I could think of would be when you click on a unit. At that point the player just has to click the enemy BC and wait for the weapon's console to do the work for them.

... man, that sounds a bit boring. D: Even if it lets them switch between kinetics.
Siretu wrote:There is a method of obtaining the mouse's position, but it also suffers the same problem with latency. There's also no good way to do it less regularly, you basically have to have an event checking EVERYTIME a player's mouse moves.

I'm also not sure if there's an event for mouse button released.

In any case, this is getting drastically off-topic. If anyone wants to continue this discussion with additional ideas, start a new thread.

so it's not possible to check mouse position on event? say the weapon come off cooldown, check for position, fire, wait for cooldown, check position, fire (etc)

Also, considering theres a maximum of two players at the same time on weapon, are we certain it would cause network lag?
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

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Re: "True fire" for human weapon (discussion continuation)

Post by Siretu »

I wanted to have tractor beam work by tracking the mouse with a beam and having it require you to "lock in" on the target. Unfortunately, it lagged too much, even in singleplayer.

This idea is basically the same but with the mouse pressed down.

When it comes to mouse events, the only one I have available is "Mouse is moved".
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Re: "True fire" for human weapon (discussion continuation)

Post by Caladbolg »

I hate leaving an idea without solution... I'll think about it some more. but yeah, do we even need true fire anyway? ...
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