Alteration to Kerm Spawning

Any suggestions or ideas regarding cruiser command
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Caladbolg
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Re: Alteration to Kerm Spawning

Post by Caladbolg »

I say there should be a minimum of flying kerm at all time. when too much is mined, some more appear, allowing the team that didnt get kerm field to still get some kerm, even if its harder.
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Meanme
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Re: Alteration to Kerm Spawning

Post by Meanme »

Caladbolg wrote:I say there should be a minimum of flying kerm at all time. when too much is mined, some more appear, allowing the team that didnt get kerm field to still get some kerm, even if its harder.
I second that notion. Having a mechanic that reads when 2 asteroids are left spawns 4 more and so on.
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WhyteDragon
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Re: Alteration to Kerm Spawning

Post by WhyteDragon »

Meanme wrote:
Caladbolg wrote:I say there should be a minimum of flying kerm at all time. when too much is mined, some more appear, allowing the team that didnt get kerm field to still get some kerm, even if its harder.
I second that notion. Having a mechanic that reads when 2 asteroids are left spawns 4 more and so on.
My only concern is that if one team picked up, say, six mining drones and just went for a fleeing strategy all game, the mining drones would inevitably pick up those flying asteroids consistently over time. I do not like the idea of Kermiculite being able to be massed up by excess simply by waiting around - I feel it should be worked for. The flying kerm at the start only provides so much, so you can't rely on it. But if it's infinite...

Yeah.
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Caladbolg
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Re: Alteration to Kerm Spawning

Post by Caladbolg »

you can always reduce the amount of kerm in flying rocks, making them an even poorer source.
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Red-Rocket
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Re: Alteration to Kerm Spawning

Post by Red-Rocket »

My only concern is that if one team picked up, say, six mining drones and just went for a fleeing strategy all game, the mining drones would inevitably pick up those flying asteroids consistently over time. I do not like the idea of Kermiculite being able to be massed up by excess simply by waiting around - I feel it should be worked for. The flying kerm at the start only provides so much, so you can't rely on it. But if it's infinite...

Yeah.[/quote]

No, i know how those Drones work, they cannot get those green flying asteroids, The only time they get them is once they finish an asteroid and move on to another they prioritize green until it moves off (which is usually fast so drone only gets 3 or 4) They cant stop and mine green asteroid correctly.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Caladbolg
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Re: Alteration to Kerm Spawning

Post by Caladbolg »

Unless they do a perfect kerm catch. but it's all based on luck.
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Re: Alteration to Kerm Spawning

Post by WhyteDragon »

Caladbolg wrote:Unless they do a perfect kerm catch. but it's all based on luck.
Kerm asteroids innevitably slow down over time simply because of various collisions.

EVENTUALLY they're going to be slow enough to be mined by AI miners, assume they don't get outright stopped.

I've seen AI miners grab me 90 Kermiculite before before 4 minutes of actual play time. Don't underestimate it, especially if you decide to spam the mofos everywhere.
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Caladbolg
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Re: Alteration to Kerm Spawning

Post by Caladbolg »

I've seen it too. that's why 10-15 kerm per rock could balance this into a smooth ''there's always kerm somewhere but you gotta work for it''
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Re: Alteration to Kerm Spawning

Post by Red-Rocket »

then unleash the wraiths, they have gotten cheaper
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Re: Alteration to Kerm Spawning

Post by Caladbolg »

Skimmed over the topic, what I understood
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