Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.
l've made several test maps trying out new things.. And l've successfully created a map shrunken map without a broken camera in any way as far as l can tell. l even replaced the normal mouse-click-move model which can't be resized using triggers. The camera still works like the original, although zoomed in to aa 10th of what it was before, and scrolls a 10th as fast. l also made it so it can follow units at a speed of 10, which is a value that can be set to whatever, although setting this prolly won't matter as l'll be scaling units down to be slower. l'll put a download link for the map so you can see. The part of the map l have reserved for space is only 124x124.
If you'd like you can copy-paste the installation from the camera section of advanced data to your map and the two triggers.
(BTW, the map was done in hots, although l doubt that will be an issue as l only used WoL things for things you might copy-paste. Unless installation camera is hots.)
What are you trying to accomplish? A different camera or the effects of a larger map size? Your title seem to suggest a different camera.
If camera: I don't know what you want a different camera for, please elaborate.
If larger map: The camera is far from the only problem involved in shrinking everything. Even if you ignore the huge work required to shrink everything(especially the hundreds of doodads we use for the inside), there's still other problems. The biggest one I can think of off the top of my head is the physics system. Right now, the physics system handles most of the projectile and ship movements. Unfortunately, it has to use the built-in reals, which are fixed point iirc. Basically, if we shrink the map noticeably, you'll start getting bad stuttering in all projectiles and ship movement.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
A camera to make the map seem larger. l see your point to an extent.. But how many reals are you really meaning? And l'm not nessessarily suggesting a change to make the interior of the battlecruiser seem larger. l'm suggesting this to make space itself seem larger. No doodads being shrunk would be necessary.
Even double or quadruple the size of space would be amazing, and it -shouldn't- cause any noticeable missile stuttering.
There are 10 kinds of people in the world; those who understand binary, and those who don't.
It will cause noticable missile stuttering according to my tests. Doubling the size means slowing the projectiles by half and you're zoomed in at the same time. This means it's much easier to see every missile movement tick since it's not possible to go as far in as possible.
Imagine zooming in to 100x. You'd have the entire screen be around 1 distance unit. It's do not think it's possible to make it look good at that kind of zoom levels when you move everything with triggers. The behavior movement buffs we use is already very inexact(try assigning a movement speed bonus in a behavior, it'll round it to a different value).
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.