WC3 styled Weapons

Any suggestions or ideas regarding cruiser command
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Dreadnought
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WC3 styled Weapons

Post by Dreadnought »

So with the CC SC2 version how it works is you have nav with broads (i love broads because they give an added element to maneuvering) and a weapons console with missiles on that instead of on Nav, interesting.
It makes sense because sadly CC has fewer people like in WC3 and does not fill a 6v6, but...now there are drones, a wonderful invention, and now they can take weapons console i have been thinking, why not move missiles to navigation (it will help because coordinating weapons and navigation to point the BC and fire the missiles is difficult)
Then Split the Weapons console into two parts (like in WC3).
Even (sadly) with only a small amount of players, those weapons slots can be filled with drones (extra option to put drone(s) in left or right console of course) and reduce the amount of firepower of lasers and kinetics by about 50% so they balance the amount of DPS like the original console but more people can claim to have weapons, while making nav even more complex and meant for the veterans.
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Caladbolg
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Re: WC3 styled Weapons

Post by Caladbolg »

you already voted no for Missiles moved to nav
http://cruisercommand.com/forum/viewtop ... it=Missile

Nav is already one of the busiest console (with upgrade and power)
Weapon is the "boring" console, it would be the one needing more stuff, not less.
Building a game around the fact that "nobody will do that job so might as well make it half-assed" isn't really a good idea

to your second point red-rocket, two weapon console with 50% power could be kinda fun. or maybe make them 60% dmg and make the second one an upgrade?
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Dreadnought
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Re: WC3 styled Weapons

Post by Dreadnought »

Caladbolg wrote:you already voted no for Missiles moved to nav
http://cruisercommand.com/forum/viewtop ... it=Missile
8 months ago, plenty of time to change my mind
Caladbolg wrote: Nav is already one of the busiest console (with upgrade and power)
*Hence* pros only, and missiles isnt extreme, its like using a yamato (although hotkeys 1,2,3 ect...for missile bays could help)
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Dreadnought wrote: two weapon console with 50% power could be kinda fun. or maybe make them 60% dmg and make the second one an upgrade?
Im for it, except Siretu/Insomni/Erik is against purchasable consoles for some unknown reason.
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Red-Rocket
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Re: WC3 styled Weapons

Post by Red-Rocket »

After re-organizing my mind i have decided to come back to this thread to propose a new idea...

Ok, the SHORT: Kinetics will have its own weapons console, and start out as weak as lasers and develop into its strengths, also it will do more damage to shields (about 75% of what lasers can do) and is slightly stronger at hull but good against small ships and causing debris


The Long:

Having 2 weapons consoles will be more fun, as more projectiles, carnage and mayhem = happiness. this will sllow weapons consoles to be more varied as a decision (do i want to take lasers because enemy BC sheilds are up?, or use kinetics to wipe out those 2 corvettes that are hurting like hell) and allows more consoles for players to use as...everyone wants to use weapons, but these days the weapons job is being outsourced to the drones, while having 2 drones on weapons is ok, having 1 player/1 drone mix will be more interesting

Kinetics will start with a single projectile to shoot, then upgrade (35R/70R) to 2 then 3 projectiles whenever fired.
Then move into its 2 branches like normal (however i suggest the kinetic branches be reworked as the cost vs value is not good at the moment)

in future updates, if more weapons are hopefully added, there can be a switch mode similar to how kinetics and lasers work, and vary the 2 weapons consoles even more apart from eachother, and make the game more lively
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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