Adcanced (Tier 2) console
- Red-Rocket
- CCI
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- Location: North America
Adcanced (Tier 2) console
This is just a dump for all my thoughts. you may agree with me or i will disagree with you. (except costs, i'm never sure about those but a few of these upgrades will make it so that more minerals will be in the game, and names, i'm basically making something up and adding ium at the end ha ha!) Add what you want there. REMEMBER!! factor late gameplay to these suggestions as most of these of course could break a game early on but this is meant to continue after most upgrades from upgrade console are done.
Advanced console 200Y 200B 200R 200G yes 200 Green!
Requirements - 80% upgrades from upgrade console upgraded
purchasing it will start *building* the console, you may leave upgrade console or upgrade something else. 180 seconds build time. Once finished will alert enemies and players that BattleCruiser(#) has finished Tier 2 console
Ok now the dump of ideas, ill be adding but these upgrades are usally meant to be later on because they could break a game early but are acceptable later on
-Upgrades
-miner
-Efdordium Lazer - Reduces Cooldown of increased mining laser (red beam!) from 35s to 20s
-Ubnitrium extractors - 5 upgrades each upgrade increases amount of minerals extracted per health by 5% (5%/10%/15%/20%/25%) (like upgrade miner beam but does not make the asteroid get mined out faster, you just get more minerals out of it.)
Edrium Scanners - pings nearby minerals on the map, alerts allies of ping as well (does not show color, keep it white, the color upgrade can go along with the....Tier 3...console! oh what fun!)
-Wraith
-Tri-Burst - augments laser fire from wraith to fire 3 lasers, the extra lasers arc about 5 degrees from original point location. Energy cost of what it normally takes to fire 3 lasers, so ability can be turned on and off (energy upgrades a must!)
-Reverse Ecrium Thrusters - alows you to thrust backwards (like side thrusters...but backwards! also makes it possible to do diagonal moves at the cost of more energy of course! happy hunting!)
-Chomper
-(munch, munch!) - increases range of the chomper consume or whatever ability by a range of 3
-Gallarum tractor - adds a week tractor ability to chomper, strong pull vs asteroids however
-Corvette
-Pliosteel Bulkheads - reduces damage in the front of corvette by 50% (no retreating cowards!) missiles and cannons (aka yamatos!!) ignore pliosteel bulkheads upgrade
-Endomenic weapon capacitors - doubles amount of projectiles launched from corvette and increases arc by 25% (more condensed projectiles anyways, basically big bad shotgun) draws double power when activated so ability can be turned on and off if needed
-MineLayer
-Orbital bombard platform you guys are gonna love this one! - minelayer constructs a platform with 500HP+ship health upgrades. Orbital Platform starts firing long range missiles at enemy BC (250/100 hull/sheild) every 15 seconds. Must be purchased from construction console. Only 1 orbital bombard platform may be built PER MINELAYER = (strat that includes several minelayers!).
-Technitrium Sensors - does two things. 1. allows ability to unlock camera of minelayer. 2. passive - highlights ships near minelayer much like a sensor tower does, shows the circle sensor range on map to allies but not enemies. (great for setting listening posts)
-DESTROYER!!! (everyones favorite! lets admit it, even though some of you like wraith nothing beats a good ol destroyer!)
(this is if missiles to destroyers pass) Indrium Missile Constructors - allows you to build scorpion missiles and wasp missiles along with light/piranha missiles
Quantum Shifters - allows you to fire quantum bombardment in the direction of controllers choosing (ya...insane!!! like BC lasers just click and it will fire in that direction!)
Chromidan plates - 5 upgrades, each upgrades Destroyers health by 125 (+125/+250/+375/+500/+625)
-Missiles and Missile Unlocks (automatically unlocks missiles once the advance console has been unlocked
-Unlocks missiles that will be categorized as "Massive Warheads /or Missiles"
Endomivanite Missile - 25Y 25R 25B - fires a warhead that has an impressive range and is VERY trackable meaning it will home in on ships from greater range and greater turn rates. does 500/400 (hull/shield) damage
Chromatite Missile - 30R 50B 5G - fires a warhead that upon hit drains 2500 energy and causes BC core stability 5%. Does 250/600 (hull/shield) damage
Jordamite Missile - 50Y 25R - causes hull fires and debris. does 600/200 (hull/shield) damage
Astranian Missile - 40Y 40R 40G - fires a warhead that is basicly has kermaculite missile attributes of tracking, range and ability. does 700/700 (hull/shield) damage
(don't scream, it's expensive anyways...)
Missile Upgrades -
Imperial Requisitions - makes light missiles (light, scorpion, wasp) free, (should it affect destroyer as well?)
Palnadium steel - reduces costs of heavy missiles (hellfire, EMP, Predator, Kermaculite) by 50%
Say Tony D'Cardo if you got to this point. Basicly i was going to go on to BC upgrades and small ship upgrades but its mostly the same thing (more energy, more hitpoints, increased speed, better energy transfers, ect...) as the upgrade console and i didnt feel like doing it because...i typed a lot lol.
Glad i got it off my chest, ima add more if i have any more crasy ideas...this is more a for me to keep my sanity in check thing then something real but we could make it happen and that would be cool! making it so that eco is a very valid choice.
Advanced console 200Y 200B 200R 200G yes 200 Green!
Requirements - 80% upgrades from upgrade console upgraded
purchasing it will start *building* the console, you may leave upgrade console or upgrade something else. 180 seconds build time. Once finished will alert enemies and players that BattleCruiser(#) has finished Tier 2 console
Ok now the dump of ideas, ill be adding but these upgrades are usally meant to be later on because they could break a game early but are acceptable later on
-Upgrades
-miner
-Efdordium Lazer - Reduces Cooldown of increased mining laser (red beam!) from 35s to 20s
-Ubnitrium extractors - 5 upgrades each upgrade increases amount of minerals extracted per health by 5% (5%/10%/15%/20%/25%) (like upgrade miner beam but does not make the asteroid get mined out faster, you just get more minerals out of it.)
Edrium Scanners - pings nearby minerals on the map, alerts allies of ping as well (does not show color, keep it white, the color upgrade can go along with the....Tier 3...console! oh what fun!)
-Wraith
-Tri-Burst - augments laser fire from wraith to fire 3 lasers, the extra lasers arc about 5 degrees from original point location. Energy cost of what it normally takes to fire 3 lasers, so ability can be turned on and off (energy upgrades a must!)
-Reverse Ecrium Thrusters - alows you to thrust backwards (like side thrusters...but backwards! also makes it possible to do diagonal moves at the cost of more energy of course! happy hunting!)
-Chomper
-(munch, munch!) - increases range of the chomper consume or whatever ability by a range of 3
-Gallarum tractor - adds a week tractor ability to chomper, strong pull vs asteroids however
-Corvette
-Pliosteel Bulkheads - reduces damage in the front of corvette by 50% (no retreating cowards!) missiles and cannons (aka yamatos!!) ignore pliosteel bulkheads upgrade
-Endomenic weapon capacitors - doubles amount of projectiles launched from corvette and increases arc by 25% (more condensed projectiles anyways, basically big bad shotgun) draws double power when activated so ability can be turned on and off if needed
-MineLayer
-Orbital bombard platform you guys are gonna love this one! - minelayer constructs a platform with 500HP+ship health upgrades. Orbital Platform starts firing long range missiles at enemy BC (250/100 hull/sheild) every 15 seconds. Must be purchased from construction console. Only 1 orbital bombard platform may be built PER MINELAYER = (strat that includes several minelayers!).
-Technitrium Sensors - does two things. 1. allows ability to unlock camera of minelayer. 2. passive - highlights ships near minelayer much like a sensor tower does, shows the circle sensor range on map to allies but not enemies. (great for setting listening posts)
-DESTROYER!!! (everyones favorite! lets admit it, even though some of you like wraith nothing beats a good ol destroyer!)
(this is if missiles to destroyers pass) Indrium Missile Constructors - allows you to build scorpion missiles and wasp missiles along with light/piranha missiles
Quantum Shifters - allows you to fire quantum bombardment in the direction of controllers choosing (ya...insane!!! like BC lasers just click and it will fire in that direction!)
Chromidan plates - 5 upgrades, each upgrades Destroyers health by 125 (+125/+250/+375/+500/+625)
-Missiles and Missile Unlocks (automatically unlocks missiles once the advance console has been unlocked
-Unlocks missiles that will be categorized as "Massive Warheads /or Missiles"
Endomivanite Missile - 25Y 25R 25B - fires a warhead that has an impressive range and is VERY trackable meaning it will home in on ships from greater range and greater turn rates. does 500/400 (hull/shield) damage
Chromatite Missile - 30R 50B 5G - fires a warhead that upon hit drains 2500 energy and causes BC core stability 5%. Does 250/600 (hull/shield) damage
Jordamite Missile - 50Y 25R - causes hull fires and debris. does 600/200 (hull/shield) damage
Astranian Missile - 40Y 40R 40G - fires a warhead that is basicly has kermaculite missile attributes of tracking, range and ability. does 700/700 (hull/shield) damage
(don't scream, it's expensive anyways...)
Missile Upgrades -
Imperial Requisitions - makes light missiles (light, scorpion, wasp) free, (should it affect destroyer as well?)
Palnadium steel - reduces costs of heavy missiles (hellfire, EMP, Predator, Kermaculite) by 50%
Say Tony D'Cardo if you got to this point. Basicly i was going to go on to BC upgrades and small ship upgrades but its mostly the same thing (more energy, more hitpoints, increased speed, better energy transfers, ect...) as the upgrade console and i didnt feel like doing it because...i typed a lot lol.
Glad i got it off my chest, ima add more if i have any more crasy ideas...this is more a for me to keep my sanity in check thing then something real but we could make it happen and that would be cool! making it so that eco is a very valid choice.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Re: Adcanced (Tier 2) console
speaking about console upgrade, it'd be nice to have an upgrade to increase console upgrade time, like 3 upgrades each -20% :p
47.3% of all statistics are made up on the spot...
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_________________
- What happens when you throw a blue rock into the red sea?
- It gets wet.
_________________
- How do zombies get to work?
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- WhyteDragon
- Yarrr
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Re: Adcanced (Tier 2) console
With the current set up, I sadly don't think this would be theoretically viable. There are a lot of cool ideas in here, balancing aside, but CC's early, mid, and late game are pretty solidly set based upon the number of resources that initial spawn in the map and the periodic spawning of kerm. You'd have to make a significant alteration, I.E. kerm spawn spots increasing in number as the game drew on or higher numbers of asteroid respawns, and this would only serve to make the game longer. In higher tier matches can already last far more than an hour, so it brings to question of how it would be implemented if at all.
Basically, the main issue is that CC doesn't have any 'rush protect,' and typically one team will often be a lot more powerful than another (in public anyways) such that a lead should be established quickly. Given that lead, is it really necessary to delay a decided game for another 30 minutes in order to demonstrate new content?
Alternatively, I think having kerm upgrades for lighter small ships would be pretty interesting. Rather than relying primarily on destroyers and the BC during late game, things like corvettes, wraiths, and mine layers would see a lot more action.
Basically, the main issue is that CC doesn't have any 'rush protect,' and typically one team will often be a lot more powerful than another (in public anyways) such that a lead should be established quickly. Given that lead, is it really necessary to delay a decided game for another 30 minutes in order to demonstrate new content?
Alternatively, I think having kerm upgrades for lighter small ships would be pretty interesting. Rather than relying primarily on destroyers and the BC during late game, things like corvettes, wraiths, and mine layers would see a lot more action.
- Red-Rocket
- CCI
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Re: Adcanced (Tier 2) console
ya probably because upgrades take such a long time, its to hard to single man the BC later on effectively because you spend so much time researching, I mean we can cut down on all of the longer then 6 second upgrades a bit and reduce the highest upgrade speed from max 30 to max 20
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Red-Rocket
- CCI
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Re: Adcanced (Tier 2) console
and also there can be more fields in the end and small kerm spawns later on and more speeding kerm rocks that will spawn (min 2, max 5 spawns 2-4 when count gets below 2) and I also included that miners will harvest better so you get more mins anyways from one asteroid.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- WhyteDragon
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Re: Adcanced (Tier 2) console
True, all of these changes could be made in order to compensate for the system -- however...
Can you really still call that Cruiser Command then? It becomes something completely different and based upon late game teching. It's a new type of game. TBH I like the current cruiser command setup in terms of game length. It's at a nice level, and even if the games go on longer than expected you have plenty to work with typically due to the various consumables (missiles and such) so that economy always seems useful. I don't think it needs a complete overhaul.
Can you really still call that Cruiser Command then? It becomes something completely different and based upon late game teching. It's a new type of game. TBH I like the current cruiser command setup in terms of game length. It's at a nice level, and even if the games go on longer than expected you have plenty to work with typically due to the various consumables (missiles and such) so that economy always seems useful. I don't think it needs a complete overhaul.
- Red-Rocket
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Re: Adcanced (Tier 2) console
erm its not an overhaul, its just a continuation, the early, mid game will play out like normal.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- WhyteDragon
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Re: Adcanced (Tier 2) console
You can't call early and mid game the same thing anymore though. Mid game would partially become early game and late game would partially become mid game in order to make way for the late game of this new content. If it wasn't set up in that way, the actual content would often simply be ignored because of when a match is usually settled (early/mid game) in most matches. Moreover, it was already pointed out that asteroid spawning mechanics would have to change, which would alter the rarity and necessity of resources, moreover the workings of kerm becoming more common to compensate for these extra tiers...
... it's an overhaul. If you're changing the core mechanics of the game in order to alter the overall game feel, in this case length/economy, it's an overhaul.
And even if it isn't an overhaul, and the game length/economy was untouched, you'd be asking Siretu to essentially add in a whole crapton of content that would seldom ever even be touched due to typical game length, and I don't think that's fair to him as the game creator.
... it's an overhaul. If you're changing the core mechanics of the game in order to alter the overall game feel, in this case length/economy, it's an overhaul.
And even if it isn't an overhaul, and the game length/economy was untouched, you'd be asking Siretu to essentially add in a whole crapton of content that would seldom ever even be touched due to typical game length, and I don't think that's fair to him as the game creator.
- zakhennahr
- CCA
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Re: Adcanced (Tier 2) console
As Whyte mentioned, some of these upgrades would never be touched in most games.
An alternative would be to just suggest more upgrades that will be touched and increase the breadth of the game.
For example, you could have kerm upgrades along the lines of:
Miner, Self-replicating Lining (3 upgrades): Each upgrade increases the HP regeneration of the miner by 1 per second. (Could be fun, definitely useful against early wraiths if you want to spend your green as such, and could be combined with nanites for slightly stronger healing on a miner).
Wraith, EMP Overcharge (2 upgrades): Each upgrade shuts down engines and dockability by an additional .5 seconds. (Could also be very useful, not enough to unbalance the game, but enough to make it worthwhile to think where you want to spend your kerm, as .5 of a second has very often been the difference between a dead miner and one that taunts you)
Corvette, Optimized Shield (2 upgrades): Each upgrade increases shield time by 1 second.
Basically, nothing that is too overpowered, but something for each ship that both costs kerm and is a viable alternative to other strategies that are already in play.
An alternative would be to just suggest more upgrades that will be touched and increase the breadth of the game.
For example, you could have kerm upgrades along the lines of:
Miner, Self-replicating Lining (3 upgrades): Each upgrade increases the HP regeneration of the miner by 1 per second. (Could be fun, definitely useful against early wraiths if you want to spend your green as such, and could be combined with nanites for slightly stronger healing on a miner).
Wraith, EMP Overcharge (2 upgrades): Each upgrade shuts down engines and dockability by an additional .5 seconds. (Could also be very useful, not enough to unbalance the game, but enough to make it worthwhile to think where you want to spend your kerm, as .5 of a second has very often been the difference between a dead miner and one that taunts you)
Corvette, Optimized Shield (2 upgrades): Each upgrade increases shield time by 1 second.
Basically, nothing that is too overpowered, but something for each ship that both costs kerm and is a viable alternative to other strategies that are already in play.
- Red-Rocket
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Re: Adcanced (Tier 2) console
Transthiric Beam - 75R 75Y 10G
Applies to Tractor Beam, increases strength of pull by 25% and disables abilities (so when we feel like taking a person prisoner they wont shoot down damaged ships coming back, its an evil increase upgrade >=D ) except destroyers, they where made to fight BCs
Applies to Tractor Beam, increases strength of pull by 25% and disables abilities (so when we feel like taking a person prisoner they wont shoot down damaged ships coming back, its an evil increase upgrade >=D ) except destroyers, they where made to fight BCs
Oh its not orders I'm giving, but rather... "aggressive suggestions".