Requires Penta-lasers and 5 laser upgrades to be researched. (laser upgrades dont apply to Zeta Lasers, they are just a requirement)
150/125/225/75
Unlocks Zeta Lasers ability in weapons console.
Zeta Lasers - slightly less speed then a laser burst but has tracking.
Fires 1 laser/sec, costs 500 energy (alternating each side of BC would be cool)
each shot deals 200 damage
Remeber that full upgraded tri is (12 * (125%) * 2 * 3 = ) 162 dps
and also that the penta shot is (12 * (125%) * 2 * 5 = ) 180 dps
(correct me if i screwed up the dps)
and of course Zeta Lasers will deal 200 dps
Now think of Zeta lasers as bigger projectiles that are a darker red....and more evil >=D but they move more slowly then standard lazers but compensate with a an ok tracking and very strong homing ability, (distance to start turning is normal like quantum bombardemebt, but turn rate is very high like what kinetics used to be and kerm missiles)
Adcanced (Tier 2) console
- Red-Rocket
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Re: Adcanced (Tier 2) console
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Red-Rocket
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Re: Adcanced (Tier 2) console
Upgrades Console - Miner
Sulithin Targeters -
50/75/15
Allows miner to move while mining.
Sulithin Targeters -
50/75/15
Allows miner to move while mining.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Red-Rocket
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Re: Adcanced (Tier 2) console
Upgrades - Miner
Thalos Mining Beam
25Y/50R/10G
Upgrades 'Accelerate Mining Beam' (aKa Red beam) from 3x speed to 5x speed and reduces cooldown from 35 seconds to 30 seconds, but makes energy cost of beam 300 instead of 150...better get those energy upgrades first
Also possibility is to change color of beam to...Dark blue or Purple would be a fun and nice visual queue
_______________________________
Construction - Missiles
Kalidon Missile
30B/15R/20G
550/550 Hull/Shield Damage.
Disables enemy Lasers, broadside lasers, kinetics for 4 seconds.
Like Core Stability getting below 75% (or was it 60%?) and shorting out weapons. They dont stack, so better let a human fire them at intervals
Thalos Mining Beam
25Y/50R/10G
Upgrades 'Accelerate Mining Beam' (aKa Red beam) from 3x speed to 5x speed and reduces cooldown from 35 seconds to 30 seconds, but makes energy cost of beam 300 instead of 150...better get those energy upgrades first
Also possibility is to change color of beam to...Dark blue or Purple would be a fun and nice visual queue
_______________________________
Construction - Missiles
Kalidon Missile
30B/15R/20G
550/550 Hull/Shield Damage.
Disables enemy Lasers, broadside lasers, kinetics for 4 seconds.
Like Core Stability getting below 75% (or was it 60%?) and shorting out weapons. They dont stack, so better let a human fire them at intervals
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Red-Rocket
- CCI
- Posts: 843
- Joined: Fri Oct 05, 2012 5:00 pm
- Wiki edits: 16
- Location: North America
Re: Adcanced (Tier 2) console
Ok, to set up how this will work, Destroyer will have 'Modes', that takes 15 seconds to change between, while building up the new mode, the Destroyer will have no abilities to use and will have no speed (dead in space) so make sure to be near friendlies when switching.
Destroyers 'Default' Mode will be 'Destroyer Mode' which is like the destroyer that we have now. Quantum Bombard, and upgradable Leech and Chroniton.
These other upgrades are purchased at Upgrades Console (or Tier equivalent as they probably are stronger then modes before...)
_____________________________________________________________________________________________________________
Assault Mode
Decreases speed by -25% and increases turn rate by 25%
Quantum Bombardment fires 2 rounds instead of 5, but CD and energy is reduced by 66%
Chroniton available only
Upgrades for Assault Mode
Ordnance Replicator -
Allows Destroyer to build up to 4 light missiles (at the cost of 1 red each)
Each missile takes 5 seconds to build.
________________________________________________________________________________________________________
Dreadnought Mode
Destroyer gets 1000 sheilds with 10 regeneration. Projectile speed increase 20%
Leech available only
Upgrades for Dreadnought mode
Upgraded shied reactors (4 times)
each upgrade adds +250 shields and +2 shield regeneration
_____________________________________________________________________________________________________
(this one was for laughs, dont take this mode idea seriously)
Nightmare Mode
Decreases Quantum Bombardment damage by 25%
Speed and acceleration increased 25%
neither chroniton nor leech available
If infused with Plasma
If Destroyer dies, the plasma explosion is enhanced by "Nightmare Mode"
AOE affect of Plasma increased by 300%
Damage of Plasma goes from 1200 to 2500 damage + 1000 extra vs sheilds (so 3500 against sheilds and 2500 against hull)
Destroyers 'Default' Mode will be 'Destroyer Mode' which is like the destroyer that we have now. Quantum Bombard, and upgradable Leech and Chroniton.
These other upgrades are purchased at Upgrades Console (or Tier equivalent as they probably are stronger then modes before...)
_____________________________________________________________________________________________________________
Assault Mode
Decreases speed by -25% and increases turn rate by 25%
Quantum Bombardment fires 2 rounds instead of 5, but CD and energy is reduced by 66%
Chroniton available only
Upgrades for Assault Mode
Ordnance Replicator -
Allows Destroyer to build up to 4 light missiles (at the cost of 1 red each)
Each missile takes 5 seconds to build.
________________________________________________________________________________________________________
Dreadnought Mode
Destroyer gets 1000 sheilds with 10 regeneration. Projectile speed increase 20%
Leech available only
Upgrades for Dreadnought mode
Upgraded shied reactors (4 times)
each upgrade adds +250 shields and +2 shield regeneration
_____________________________________________________________________________________________________
(this one was for laughs, dont take this mode idea seriously)
Nightmare Mode
Decreases Quantum Bombardment damage by 25%
Speed and acceleration increased 25%
neither chroniton nor leech available
If infused with Plasma
If Destroyer dies, the plasma explosion is enhanced by "Nightmare Mode"
AOE affect of Plasma increased by 300%
Damage of Plasma goes from 1200 to 2500 damage + 1000 extra vs sheilds (so 3500 against sheilds and 2500 against hull)
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Red-Rocket
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Re: Adcanced (Tier 2) console
Proximity Detonators
Applies to Scorpion Missile
When a Scorpion missile is near an enemy ship, the missile will detonate.
Also gives a large tracking range, but very low turn rate.
Applies to Scorpion Missile
When a Scorpion missile is near an enemy ship, the missile will detonate.
Also gives a large tracking range, but very low turn rate.
Oh its not orders I'm giving, but rather... "aggressive suggestions".