Raven ship

Any suggestions or ideas regarding cruiser command
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slapshot
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Raven ship

Post by slapshot »

So.. I am requesting a raven ship:

cost: 50 y / 100 b / 100 g
- note that from the cost, this is intended to be roughly as strong as a destroyer, but fill a very different role

stats: it should be roughly between a wraith and an infiltrator in terms of speed and hull strength

abilities:

1. EMP [ 200 energy / 5 sec cooldown ]

this is the traditional circular AOE EMP that the raven has, it drains 300/600/900/1200/1500 energy/shields, sets throttle to 0, and disables docking/hanger operations for 6 seconds - also removes any buffs like shield matrix, ionic, or shield boost

2. Detection (passive)
works like the standard terran sensor tower - shows enemy locations constantly, and can be upgraded to reveal infiltrators/ships with a nullifier equipped - range should be roughly 1/4th of the map (and can be hidden from by map warp), and should show the enemy BC distinctly (different icon on map)

upgrades:
1. EMP[4] - 30 b 10 g
2. Detection - 10 y 10 b 10 g
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Red-Rocket
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Re: Raven ship

Post by Red-Rocket »

For a ship like that thats going to be as mighty as a destroyer, hull stats be starter 900 + hull 950/1000/------/1300

also raven should be as slow as a corvette and turning should be similar, unlike BC and destroyer

Raven should get a weapon for a ship of that magnitude (just throwing an idea out) Laser Barrage: fires 20 lasers in 2 seconds, 8 second cooldown, each laser does 4 damage, each laser has some homing ability.

I sorta Disagree with cost, it should be similar in kerm like destroyer, but be something like 125B/200B/75G

Currently make raven unusually strong so people can test a lot, then nerf as appropriate (that EMP is insane!)
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Re: Raven ship

Post by slapshot »

Red-Rocket wrote:For a ship like that thats going to be as mighty as a destroyer, hull stats be starter 900 + hull 950/1000/------/1300

also raven should be as slow as a corvette and turning should be similar, unlike BC and destroyer
well.. the idea is a fast/agile ship.. not another destroyer (since that is what it would be if it had slow speed, high hull, and an uber weapon that did damage)

and if it's slower than a wraith, and has no attack, then having it be killable by a wraith would really suck.. it's not like a wraith can do much vs a destroyer, so this should be out of a wraith's league as well (unlike a corv, which can be taken out by 2 wraiths, even 2 wraiths won't do much vs a destroyer)

but to make up for it, it needs to have a powerful ability (that is roughly as useful as the destroyer weapon..)

as far as the costs go, I am not sure - it will need to be balanced after it's in the game for sure, but I would like it to be sufficiently high such that it's not an "always go-to" kind of like what broadsides are..
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Re: Raven ship

Post by Red-Rocket »

i just like 75G because it shows people that it is the same league as destroyer and late game, plus, i like the number 75 ;)

I just dont see something like the raven being fragile and fast, if its carrying that kind of armament and abilities *everyone knows that bigger size means bigger chaos, despite what the U.S.S defiant tried to say about it*
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Re: Raven ship

Post by WhyteDragon »

The AoE energy drain seems rather harsh on the receiving end for its cooldown, especially keeping small ships in mind. I think it might be more interesting if it was a more consistent form of an attack that became a skill shot (incredibly easy to strike the BC, but more difficult for smaller, speedier ships?) Or perhaps some sort of 'drain' effect that granted it some sort of shielding, or simply more energy for another core ability?
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Re: Raven ship

Post by Red-Rocket »

it would force players on relying on destroyers to deal with the ravens because they are the only ones that can take a direct hit and still fire like normally...corvettes are very screwed though....very screwed xD
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Re: Raven ship

Post by Sky »

What a joke. You're asking for a ship that can completely drain the energy from most of the combat ships, and on top of that, you want it to go faster then any of the combat ships.
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Re: Raven ship

Post by Red-Rocket »

Sky wrote:What a joke. You're asking for a ship that can completely drain the energy from most of the combat ships, and on top of that, you want it to go faster then any of the combat ships.
The cost of the raven will make up for that fact, and by that point all ships will most likely have 3-5 energy upgrades, so wraiths, miners and mine-layers can quickly recover from it
The starter for that EMP will be 300 energy, it needs to be completely upgraded before it can truly do real damage
yes i agree, the raven is to fast, and i would prefer it a little slower then corvette
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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WhyteDragon
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Re: Raven ship

Post by WhyteDragon »

Red-Rocket wrote:
Sky wrote:What a joke. You're asking for a ship that can completely drain the energy from most of the combat ships, and on top of that, you want it to go faster then any of the combat ships.
The cost of the raven will make up for that fact, and by that point all ships will most likely have 3-5 energy upgrades, so wraiths, miners and mine-layers can quickly recover from it
The starter for that EMP will be 300 energy, it needs to be completely upgraded before it can truly do real damage
yes i agree, the raven is to fast, and i would prefer it a little slower then corvette
I just think you're building it too much off of that singular ability. For a ship that revolves around energy draining, a 'science ship,' it seems very short on abilities if all it can do is EMP people for the most part.
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Re: Raven ship

Post by Red-Rocket »

WhyteDragon wrote:
Red-Rocket wrote:
Sky wrote:What a joke. You're asking for a ship that can completely drain the energy from most of the combat ships, and on top of that, you want it to go faster then any of the combat ships.
The cost of the raven will make up for that fact, and by that point all ships will most likely have 3-5 energy upgrades, so wraiths, miners and mine-layers can quickly recover from it
The starter for that EMP will be 300 energy, it needs to be completely upgraded before it can truly do real damage
yes i agree, the raven is to fast, and i would prefer it a little slower then corvette
I just think you're building it too much off of that singular ability. For a ship that revolves around energy draining, a 'science ship,' it seems very short on abilities if all it can do is EMP people for the most part.
it isnt a science ship (i know, i have that, all it does is sprint...lol), it is more of a deep support ship that deals with enemy fleets
Red-Rocket wrote:Raven should get a weapon for a ship of that magnitude (just throwing an idea out) Laser Barrage: fires 20 lasers in 2 seconds, 8 second cooldown, each laser does 4 damage, each laser has some homing ability.
Thats an idea that can be added as well, and...hunter seeker missile? Cloaking Generators? Bacon Cannon? many possibilities with the Raven, and the numbers, that comes later with balance tweeking, for now its just building the Core elements
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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