No, I don't particularly like this idea at all. It just becomes 'another damaging ship' then. Something closer to a utility aspect would better fit its role in my opinion -- an 'Shielding Field,' shooting out a 'Scouting Drone' (or a more permanent stationary one) and such seems to fit the concept better in my opinion.Red-Rocket wrote:Thats an idea that can be added as well, and...hunter seeker missile? Cloaking Generators? Bacon Cannon? many possibilities with the Raven, and the numbers, that comes later with balance tweeking, for now its just building the Core elementsRed-Rocket wrote:Raven should get a weapon for a ship of that magnitude (just throwing an idea out) Laser Barrage: fires 20 lasers in 2 seconds, 8 second cooldown, each laser does 4 damage, each laser has some homing ability.
Raven ship
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Re: Raven ship
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Re: Raven ship
cool ideas, can you expand on them?WhyteDragon wrote: No, I don't particularly like this idea at all. It just becomes 'another damaging ship' then. Something closer to a utility aspect would better fit its role in my opinion -- an 'Shielding Field,' shooting out a 'Scouting Drone' (or a more permanent stationary one) and such seems to fit the concept better in my opinion.
THATS THE POINT OF THIS THREAD
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Re: Raven ship
Considering this is something slapshot suggest (and totally bribed Erik for), I'm not likely to make decisive thoughts. Only suggestions for his benefit. Moreover--
(I fail to see the difference.)
Rather, I think you're limiting yourself to 'what the real SC2 Raven' does. I think it's weird to make that kind of restriction considering that distinctions we've made with the other ships.
Rather than going into damaging abilities like a 'homing projectile spam' or a 'seeker missile,' I think it would be better to leave it to the Battlecruiser or another damage small ship and focus more upon enhancing them or limiting the enemy -- throttle and energy drain is the kind of direction that works for that. "Preventing damage," and "scouting" are also ideas that push in that direction.
Totally detailed and in depth. You should be awarded for your astounding concision.Red-Rocket wrote:Thats an idea that can be added as well, and...hunter seeker missile? Cloaking Generators? Bacon Cannon? many possibilities with the Raven, and the numbers, that comes later with balance tweeking, for now its just building the Core elements
Rather, I think you're limiting yourself to 'what the real SC2 Raven' does. I think it's weird to make that kind of restriction considering that distinctions we've made with the other ships.
Rather than going into damaging abilities like a 'homing projectile spam' or a 'seeker missile,' I think it would be better to leave it to the Battlecruiser or another damage small ship and focus more upon enhancing them or limiting the enemy -- throttle and energy drain is the kind of direction that works for that. "Preventing damage," and "scouting" are also ideas that push in that direction.
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Re: Raven ship
The raven as originally listed sounds like a destroyer++, trading HP for speed and being much, much cheaper to field, and I'm pretty sure it's energy drain/sec and damage/sec is way higher too. Unless this is replacing the destroyer I don't like it. The destroyer is already the ship of draining energy, seems like a waste of effort to essentially remake it.
A second support ship could make sense. Turrets and missiles could be interesting, but that stuff sorta overlaps with mines. IMO something more focused on strategic abilities map manipulation would be fresher. Giving map vision is okay, though just giving it radar seems kinda passive-- giving it predator missiles would be more active. On top of that, something like spawning laser-reflective nebulas, spawning ignitable nebulas, spawning gravity vortexes which alter weapon and ship trajectories.
Also, not giving it an attack is kinda lame. Even the chomper can kill (and chomper kills are awesome). Give this thing a science gun.
A second support ship could make sense. Turrets and missiles could be interesting, but that stuff sorta overlaps with mines. IMO something more focused on strategic abilities map manipulation would be fresher. Giving map vision is okay, though just giving it radar seems kinda passive-- giving it predator missiles would be more active. On top of that, something like spawning laser-reflective nebulas, spawning ignitable nebulas, spawning gravity vortexes which alter weapon and ship trajectories.
Also, not giving it an attack is kinda lame. Even the chomper can kill (and chomper kills are awesome). Give this thing a science gun.
"Why are we still moving towards it?"
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"We're caught in a tractor beam! It's pulling us in!"
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Re: Raven ship
and an unlockable camera 
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Re: Raven ship
Hrrrrm. While I suppose you're right about the no attack, giving it a weapon that's purely designed to 'damage people' also feels really uncharacteristic.DumbMarine wrote:The raven as originally listed sounds like a destroyer++, trading HP for speed and being much, much cheaper to field, and I'm pretty sure it's energy drain/sec and damage/sec is way higher too. Unless this is replacing the destroyer I don't like it. The destroyer is already the ship of draining energy, seems like a waste of effort to essentially remake it.
A second support ship could make sense. Turrets and missiles could be interesting, but that stuff sorta overlaps with mines. IMO something more focused on strategic abilities map manipulation would be fresher. Giving map vision is okay, though just giving it radar seems kinda passive-- giving it predator missiles would be more active. On top of that, something like spawning laser-reflective nebulas, spawning ignitable nebulas, spawning gravity vortexes which alter weapon and ship trajectories.
Also, not giving it an attack is kinda lame. Even the chomper can kill (and chomper kills are awesome). Give this thing a science gun.
I'd also feel pretty bad about asking Siretu to spawn Gravity Vortexes.
Instead, I'm going to solidify/toss out a few ideas.
1) Either a Low Cooldown or Toggle On/Off 'laser beam' that fires from the ship. Deals minimal damage, quickly drains/stealing energy (10/20/30/40/50) per second of contact? Tick every 100 milliseconds for a tenth value, while expending 30 of the ship's own energy a second? (Keeping in mind it will probably already generate at least 20 energy a second in some situations.)
2) Lock on mechanic that causes projectiles launched by the Raven to not fire straight, but instead in the direction of the locked on target. Would have to hit the intended ship with a projectile similar to the wraith's EMP in order to make the lock, and once made could be canceled by re-activating the ability. Automatically cancels after 5 seconds. Utilizes a similar tracking to the current weapon AI.
3) Offer the Raven the ability to either activate the Energy Transfer the team possesses upon itself, or utilize it upon another ship at the typical energy transfer cost. (I believe 1000?)
4) Deploy a scouting drone that will move at 5m/s plus the Raven's current speed in the Raven's current facing direction, decreasing by 5m/s every second until it comes to a stop. Will grant sight in the area it is deployed in.
5) An EMP cannon which performs as Slapshot originally desired, except as a typical projectile at high speeds and with fair distance that explodes upon contact. Considering the sheer potency of the ability, I think it's fair to treat this as one of the more expensive attacks.
Intended combat combinations would be:
2-->1-->4-->5
4-->2-->5
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DumbMarine
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Re: Raven ship
I can't really respond cause I don't know what would be 'characteristic' for this ship. Science gun could be debuff focused or knockback focused though. Does 5 damage per hit, comes with an aoe knockback, and makes the ship take more damage for 10 seconds.WhyteDragon wrote:Hrrrrm. While I suppose you're right about the no attack, giving it a weapon that's purely designed to 'damage people' also feels really uncharacteristic.
I think it would be really interesting if it made ally projectiles home as well. Mix with corvette for best results.WhyteDragon wrote:2) Lock on mechanic that causes projectiles launched by the Raven to not fire straight, but instead in the direction of the locked on target. Would have to hit the intended ship with a projectile similar to the wraith's EMP in order to make the lock, and once made could be canceled by re-activating the ability. Automatically cancels after 5 seconds. Utilizes a similar tracking to the current weapon AI.
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Re: Raven ship
Red-Rocket wrote:Raven should get a weapon for a ship of that magnitude (just throwing an idea out) Laser Barrage: fires 20 lasers in 2 seconds, 8 second cooldown, each laser does 4 damage, each laser has some homing ability.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Re: Raven ship
That's your opinion. I think it's unnecessarily layered.Red-Rocket wrote:Red-Rocket wrote:Raven should get a weapon for a ship of that magnitude (just throwing an idea out) Laser Barrage: fires 20 lasers in 2 seconds, 8 second cooldown, each laser does 4 damage, each laser has some homing ability.![]()
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Meh. my idea is cooler
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