Cruiser Command Beta

Important information or announcements reguarding cruiser command
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Siretu
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Re: Cruiser Command Beta

Post by Siretu »

All issues that you guys encountered yesterday should be fixed now. Here's a list of what I fixed:
* Drone mining AI no longer breaks after mining an asteroid.
* The game no longer creates new asteroid fields everytime you start mining something, causing massive lag.
* Each team now starts with 2 wraiths.
* Ship cost reducing upgrades now actually reduce the price, instead of just showing it visually.
* Constructing ships should now add to the upgrade spending score in the score screen.
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DinoChicken
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Re: Cruiser Command Beta

Post by DinoChicken »

WhyteDragon wrote:This kind of so.
There's like 3 different suggestions in there O=
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Re: Cruiser Command Beta

Post by WhyteDragon »

DinoChicken wrote:
WhyteDragon wrote:This kind of so.
There's like 3 different suggestions in there O=
The first one. xD
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Degra
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Re: Cruiser Command Beta

Post by Degra »

The beta is shaping up nicely and becomes really interesting now.
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bbot
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Re: Cruiser Command Beta

Post by bbot »

I was playing a test game with degra and slapshot yesterday, was having alot of fun. Love the subjugator, just what a fleet engagement needs.

I like the ship auto respawn, but it causes some balance issues. When miners can be replaced at no cost, the act of losing a miner is less significant, so it should take less damage to kill a miner. A corvette can already kill a miner in a few shots, but it takes a pair of wraiths 20 seconds of sustained fire to take out a miner. Often, the miner can make it back to the BC before it is shot down.

Basically, I think wraiths should have a DPS buff.
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Re: Cruiser Command Beta

Post by WhyteDragon »

bbot wrote:I was playing a test game with degra and slapshot yesterday, was having alot of fun. Love the subjugator, just what a fleet engagement needs.

I like the ship auto respawn, but it causes some balance issues. When miners can be replaced at no cost, the act of losing a miner is less significant, so it should take less damage to kill a miner. A corvette can already kill a miner in a few shots, but it takes a pair of wraiths 20 seconds of sustained fire to take out a miner. Often, the miner can make it back to the BC before it is shot down.

Basically, I think wraiths should have a DPS buff.
Honestly, it's more a matter of the corvette just having a lot of killing potential. The major drawback of the Corvette before was that it was hard to close the gap with enemies, so they'd always manage to get away without any real issue. Now, due to the overall small ship speed boost, that's... well, what it is now.

A boost to wraith DPS might still be in order, still. Nothing huge, by all means -- one or two extra ticks up for each of those dual lasers might work.
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Re: Cruiser Command Beta

Post by Siretu »

It's great to hear that you guys are having fun. I hope I can find some time to play with you this weekend. I'll try to get a patch up tonight with the upgrade tiering and probably a wraith boost.
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Caladbolg
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Re: Cruiser Command Beta

Post by Caladbolg »

I read corvette nerf and was happy. then I saw it was wraith boost and just slowly shook my head...

Honestly, the DPS of the corvette is too high considering it has higher DPS than broadside or (old) penta
it even has higher dps than destroyer, making those almost irrelevant.
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DinoChicken
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Re: Cruiser Command Beta

Post by DinoChicken »

Caladbolg wrote:I read corvette nerf and was happy. then I saw it was wraith boost and just slowly shook my head...

Honestly, the DPS of the corvette is too high considering it has higher DPS than broadside or (old) penta
it even has higher dps than destroyer, making those almost irrelevant.

More like damage, not dps, corvettes can't sustain dps. Still they hurt lol, but they don't have leach or torpedoes
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Re: Cruiser Command Beta

Post by Caladbolg »

a fully charged corvette can deal over 10000 dmg before being depleted.


overall dps compared to broadside? probably lower.
in a 30 seconds burst? better.
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