Cruiser Command Beta

Important information or announcements reguarding cruiser command
User avatar
DinoChicken
Member
Posts: 75
Joined: Fri Mar 07, 2014 1:08 pm
Wiki edits: 0

Re: Cruiser Command Beta

Post by DinoChicken »

3 projectiles instead of 5? Usually in small ship battles corvettes only hit 1 or 2 times (if the enemy is smart and doesn't let corvette get close(not that many)) bcs are bigger and usually will take all4-5 hits.
User avatar
WhyteDragon
Yarrr
Posts: 493
Joined: Thu Apr 04, 2013 1:33 am
Wiki edits: 126

Re: Cruiser Command Beta

Post by WhyteDragon »

DinoChicken wrote:Usually in small ship battles corvettes only hit 1 or 2 times (if the enemy is smart and doesn't let corvette get close(not that many))
Not true at all. Corvettes empowered by Ionic and Small Ship Speed can easily get this done, and can typically deal a miner about half their health in damage damage before they can even turbo away. Immediately following that, due to the incredible speed boost, the corvette will most likely catch up and murder them anyways.

I still thinking ticking the damage down a few steps rather than reduce the laser amount would be a superior solution.
User avatar
Caladbolg
CCA
Posts: 575
Joined: Sun Feb 24, 2013 6:00 pm
Wiki edits: 97
Location: Canada

Re: Cruiser Command Beta

Post by Caladbolg »

the cone spray is nice. I sometime (I never corvette...) get kills by just spamming around where I believe my wounded target is.
The damage should be reduced, not the cone
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

Discord Server
Better replay suggestion
Merwins-island.dyndns.org Unofficial Teamspeak server.
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: Cruiser Command Beta

Post by Siretu »

Published new patch. Woo.

- Wraith damage increased from 7.5 to 10. The wraith damage upgrade still increases damage by the same percentage.
- Corvette damage has been decreased from 15 to 10.
- Debris health reduced from 200 to 100.
- Drones now clear debris while refining.

I also implemented the last effects of the tier upgrades. (Spearhead engine, weapon energy cost reduction and tractor beam improvement).
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
User avatar
Caladbolg
CCA
Posts: 575
Joined: Sun Feb 24, 2013 6:00 pm
Wiki edits: 97
Location: Canada

Re: Cruiser Command Beta

Post by Caladbolg »

- Fixed corvette's upgrade not giving the correct amount of damage
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"

Discord Server
Better replay suggestion
Merwins-island.dyndns.org Unofficial Teamspeak server.
User avatar
slapshot
CCA
Posts: 361
Joined: Thu Sep 05, 2013 10:13 am
Wiki edits: 0

Re: Cruiser Command Beta

Post by slapshot »

Siretu wrote: - Drones now clear debris while refining.
like with repair kits or manual attack? and only if it blocks, or just in general?
Image
User avatar
DinoChicken
Member
Posts: 75
Joined: Fri Mar 07, 2014 1:08 pm
Wiki edits: 0

Re: Cruiser Command Beta

Post by DinoChicken »

Suggestion, if a drone doesn't have an available miner, can it patrol the bc? Because its current location in bottom of the hangar is unfair to infiltrators as it ends up 1-2 drones + refiner drone can kill an infiltrator before the infiltrator can react
Plus it looks more interesting
User avatar
zakhennahr
CCA
Posts: 161
Joined: Tue Feb 26, 2013 6:00 pm
Wiki edits: 33

Re: Cruiser Command Beta

Post by zakhennahr »

A zombie Zak rises from the grave.

I am of the opinion that there should be limited ship respawns as opposed to what we have now. It sort makes a game go on forever. Granted, 0 respawns was not good a few months back, but maybe something like 3 respawns per ship?

Or, even better (but slightly more challenging to implement), every time a ship dies, make the respawn take 50% longer for this ship than its base respawn. 30 seconds, 45 seconds, 60 seconds, etc. Then, if a team wants the ship to be able to respawn faster, they would have to recycle it and purchase it again, resetting the respawn down to its base. I think this penalizes dying in an adequate fashion (die too often and you might have to spend minerals if you can and want to afford it).
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Cruiser Command Beta

Post by Red-Rocket »

a lot has happened while i was away o.O
Oh its not orders I'm giving, but rather... "aggressive suggestions".
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: Cruiser Command Beta

Post by Siretu »

New update published to the beta version. Shields are tweaked. Reconstruct times are almost doubled and upgrades are tiered. Go try it out!
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Post Reply