Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.
Before you read this, I took absolutely no time to read other topics on this don't get to mad if it sounds weird.
Ahem....
More people, that's it just more slots for people. You could always have someone on power science weapons navigation, even making items. all the ships could be taken, a lot more complex bc fights and harassment, its self explanatory how this would work out
of course, in a (VERY) hypothetical 100v100 you can have 3 people controlling power, and coordinating eachother on moving stats at a faster pace then just by themeselves, and/or multiple weapons consoles firing different kind of weapons, and multiple sciences all working together to properly counter each weapon that is being fired by, (damage reduction, conversion to energy, feedback, idk) and huge fleet battles over massive fields of astroids, also a lot more space for Battlecruisers, detailing back corridors and areas that have destructable things (like engines, a couple infiltraters get in by ships and warping, meet together and blow the engines from the inside, disabling boost and 75% engine speed, and people having to get to that area to repair em so power guys can properly use them again....also, upgrades consoles, several people upgrading different things, someone is upping BC, another is constructing more consoles and the last is working with small ships on upgrades. ya...lots of stuff can happen lol...
Many things can happen with a standalone ^^ but lets stick with simple stuff first, then start adding more complex stuff (actually, just start with basic, then when you upgrade, you get more consoles and more weapons and tricks and defenses to deal with, thats good design, start of simple to get people into the mode of things, then slowly add more and more, then before they are know it, they are coordinating complex attack patterns and are able to watch many things at once)
You merely adopted Cruiser Command. I was born in it, molded by it.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
I posted my previous post on my smartphone, so I obviously had it zoomed in and didn't see the top left text saying "Board index » Cruiser Command » Standalone game"
My apologies then.
On topic: I think with how the scale is planned, we could work towards a standard match size of 10v10.
Although the higher our match size is, the exponentially harder it will be to grow a proper community.
It might be successful with 5v5 but nobody's gonna wait until a lobby has 20 people for a 10v10 if the community's too small.