Proposition to reduce light missile cost to 3 red
- Dreadnought
- CCI
- Posts: 263
- Joined: Sat Jan 25, 2014 2:56 am
- Wiki edits: 22
Proposition to reduce light missile cost to 3 red
FROM 5 RED TO 3 RED!
Degra and i argue as is
I wanted 1 red, he wanted it 4 red, we settled on 3, because we both liked that number but 5 is TO MUCH, we need more spam of that missile (yes spam is better in this case, since its a very weak missile anyways!)
Degra and i argue as is
I wanted 1 red, he wanted it 4 red, we settled on 3, because we both liked that number but 5 is TO MUCH, we need more spam of that missile (yes spam is better in this case, since its a very weak missile anyways!)
You merely adopted Cruiser Command. I was born in it, molded by it.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
Re: Proposition to reduce light missile cost to 3 red
The problem comes with making it too strong for BC use (since missiles auto-reload and AIs can shoot them), vs making them too weak for ss use (since they are hard to aim and die with the ship) - I think the missiles in general need a re-balancing, but changing the cost to 3 won't hurt

- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
- Wiki edits: 115
- Location: In the SC2 Editor
- Contact:
Re: Proposition to reduce light missile cost to 3 red
This might be a good idea. But I am still considering remaking the missile loading to be non-consumable and reloable, in which case they would get a huge price increase. For now though, the price and function will stay the same unless there's more discussion in this thread.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Re: Proposition to reduce light missile cost to 3 red
I think the first step would be to make missiles more usable in small ships via a dedicated "fire missile" button, similar how there is a "use flare" button.

- Dreadnought
- CCI
- Posts: 263
- Joined: Sat Jan 25, 2014 2:56 am
- Wiki edits: 22
Re: Proposition to reduce light missile cost to 3 red
Na, missiles are now way useful for ships, especially wraiths, because you can cloak and fire missiles without dropping the cloak, which allows wraiths to kill chompers and miners (though enemy drone miners can see you while cloaked anyways) and snipe with scorpion missiles, or use wasp missiles against BCs, and mess with systems.slapshot wrote:I think the first step would be to make missiles more usable in small ships via a dedicated "fire missile" button, similar how there is a "use flare" button.
I think wasp missiles can do more damage V BC sheilds but everything is fine with those 2 light missiles, pirhanna missiles still need to be reduced to 3 and maybe add tracking/upgrade to tracking to make them useful for situations of moving ship vs moving ship combat.
The point of missiles is that they are large and clumsy, if they where easy to use, everyone one be using them and insta killing eachother, i kinda like being smart about it and stuff
The tooltips get in the way though....thats annoying O.o
You merely adopted Cruiser Command. I was born in it, molded by it.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
- DinoChicken
- Member
- Posts: 75
- Joined: Fri Mar 07, 2014 1:08 pm
- Wiki edits: 0
Re: Proposition to reduce light missile cost to 3 red
Yes when you mouse over any inventory item the tooltip blocks all of your inventory and is a pain when you want to quickly fire missiles, and having to guess where the missile (or other) is located behind the tooltips.Dreadnought wrote:The tooltips get in the way though....thats annoying O.o
Re: Proposition to reduce light missile cost to 3 red
notice I said usable, not useful - and being able to click in the correct inventory slot doesn't require a genius, it is just annoying to have to move the mouse way over, similar to how it used to be for flares.Dreadnought wrote:Na, missiles are now way useful for ships... i kinda like being smart about it and stuffslapshot wrote:I think the first step would be to make missiles more usable in small ships via a dedicated "fire missile" button, similar how there is a "use flare" button.
