Holy cow, 30+ players?

Any topics about cruiser command
Post Reply
User avatar
bbot
CCI
Posts: 81
Joined: Mon Mar 24, 2014 11:04 am

Holy cow, 30+ players?

Post by bbot »

Just wanted to say that it blew my mind how many people were playing simultaneously Saturday night! 3 simultaneous 6v6 games!
User avatar
Degra
CCA
Posts: 233
Joined: Wed Jan 23, 2013 6:00 pm
Wiki edits: 0
Location: Baden-Württemberg, Germany, EU

Re: Holy cow, 30+ players?

Post by Degra »

Indeed, it was amazing.

That said, I really hope Insomni implements some of my suggestions for improved intuitiveness,
so a larger share of the current influx of new players stays in the CC community and keeps playing it :P
User avatar
Dreadnought
CCI
Posts: 263
Joined: Sat Jan 25, 2014 2:56 am
Wiki edits: 22

Re: Holy cow, 30+ players?

Post by Dreadnought »

You need to post these suggestions so we can discuss them (and vastly improve them) =P
You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: Holy cow, 30+ players?

Post by Siretu »

I think Degra is mainly talking about the hangar inventory changes, which I am going to work on right now. I'm even going to start streaming it!
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Post Reply