in the newest beta,
After the map no longer warps all the ai miners keep running into the corner of the map and stay there for rest of game.
Map wrap AI bug
Re: Map wrap AI bug
I thought this was fixed in the dev version?
anyways, older thread:
http://www.cruisercommand.com/forum/vi ... 44&start=0
and original thread:
http://www.cruisercommand.com/forum/vie ... f=10&t=554
Don't worry, he's still on it!
anyways, older thread:
http://www.cruisercommand.com/forum/vi ... 44&start=0
and original thread:
http://www.cruisercommand.com/forum/vie ... f=10&t=554
Don't worry, he's still on it!

- Siretu
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Re: Map wrap AI bug
I fixed it before. I'm surprised to hear that it's started reoccuring after the latest patch. I have not touched anything related to it. I'll look into it.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Re: Map wrap AI bug
I thought you only fixed them "running away" into the corners, as opposed to "searching for asteroids to mine" into the cornersSiretu wrote:I fixed it before.

- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
- Wiki edits: 115
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Re: Map wrap AI bug
That's true. When they're searching, they just occasionally turn a bit, but they're not pathing towards a specific goal. When they are pathing towards a specific goal (usually to get back to the BC), it calculates the quickest route, taking into account the map wrapping.
I changed the calculations to only account for map wrapping if it wasn't turned off. Fixing the searching for asteroids thing is a separate issue.
I changed the calculations to only account for map wrapping if it wasn't turned off. Fixing the searching for asteroids thing is a separate issue.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.