Hotkeys
- Dreadnought
- CCI
- Posts: 263
- Joined: Sat Jan 25, 2014 2:56 am
- Wiki edits: 22
Re: Hotkeys
For the weapons console? agreed, it will help maintain dps while quickly firing off missiles
Small ships? no, and thats the point, they should be clumsy and hard to use if your moving and your trying to hit a moving target, otherwise people would spam small ship missiles to eternity, there are certain tactics on how to use them VERY effectively
Small ships? no, and thats the point, they should be clumsy and hard to use if your moving and your trying to hit a moving target, otherwise people would spam small ship missiles to eternity, there are certain tactics on how to use them VERY effectively
You merely adopted Cruiser Command. I was born in it, molded by it.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
Re: Hotkeys
I only realized last night, when trying out the latest beta that small ships could use missiles in the first place.
As such, of course I was referring the weps console as that was at the time, the only place i thought missiles were allowed.
As such, of course I was referring the weps console as that was at the time, the only place i thought missiles were allowed.
For Gondor!!!
- WhyteDragon
- Yarrr
- Posts: 493
- Joined: Thu Apr 04, 2013 1:33 am
- Wiki edits: 126
Re: Hotkeys
... reading that made my entire being cringe.Dreadnought wrote:Small ships? no, and thats the point, they should be clumsy and hard to use
Nothing should ever have to be designed in such a way that it's purposefully made difficult to use.
There is nothing more annoying than bad controls.
Balancing missiles around small ships should be the proper way of going about things; limiting the firing rate, making the missile's velocity slower, anything other than "it's overpowered so lets make the controls really shitty." The moment you compensate for something being really strong by giving it really shitty controls is the moment you create an optimal strategy in the game that's no fun to do.
Re: Hotkeys
x2WhyteDragon wrote:... reading that made my entire being cringe.Dreadnought wrote:Small ships? no, and thats the point, they should be clumsy and hard to use
Nothing should ever have to be designed in such a way that it's purposefully made difficult to use.
There is nothing more annoying than bad controls.
Balancing missiles around small ships should be the proper way of going about things; limiting the firing rate, making the missile's velocity slower, anything other than "it's overpowered so lets make the controls really shitty." The moment you compensate for something being really strong by giving it really shitty controls is the moment you create an optimal strategy in the game that's no fun to do.

- Degra
- CCA
- Posts: 233
- Joined: Wed Jan 23, 2013 6:00 pm
- Wiki edits: 0
- Location: Baden-Württemberg, Germany, EU
Re: Hotkeys
Yep.WhyteDragon wrote:Nothing should ever have to be designed in such a way that it's purposefully made difficult to use.
There is nothing more annoying than bad controls.
On a different topic, I still want bankfiles to remember the model/space background you picked.