Patch 4.11 published

Important information or announcements reguarding cruiser command
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Siretu
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Patch 4.11 published

Post by Siretu »

4.11 (1/3 - 2015):
- Reduced Hellfire Heavy Missile pyromanite price from 30 to 15.
- Changed Sabretooth Heavy Missile price from 10/25/10 to 10/30/0.
- Changed Merculite Heavy Missile price from 15/0/30/20 to 15/0/15/5.
- Fixed some hull damage issues with the new bleed through shield changes. This means kinetics deal more damage.
- Bleed through damage now creates debris and fire as usual, although higher damage bursts now has a chance to create more than one debris/fire.
- Economy tier 1 now grants a free chomper.
- Economy tier 3 no longer gives chomper speed but instead grants chompers the ability to chomp while moving.
- Fixed some tooltip issues.
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Re: Patch 4.11 published

Post by Dreadnought »

Siretu wrote: - Bleed through damage now creates debris and fire as usual, although higher damage bursts now has a chance to create more than one debris/fire.
Damn, no more spotless battlecruisers O.O
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Re: Patch 4.11 published

Post by bbot »

As someone who loves econ T2 and econ T3, Woot free chomper for econ T1!

Every game I captain I'm going all in on econ.
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Re: Patch 4.11 published

Post by Dreadnought »

What about adding the minelayer to Tier 1 Utility ;)
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Re: Patch 4.11 published

Post by slapshot »

What's with this adding ships to the tiers - why are we doing it? as if they aren't beneficial enough from a cost/value perspective - if you want to balance them, balance them - don't keep buffing them ad infinitum.
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Re: Patch 4.11 published

Post by Siretu »

I don't understand your statement. You're saying balance them but don't keep buffing them? Have I buffed something too much? What are we even talking about? Ships or tier upgrades?
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Re: Patch 4.11 published

Post by Dreadnought »

I think slapshot is theorizing that economic tier 1 > utility and offensive because of adding ships.

Although we havent really played with it (in team settings, of 5v5 and 6v6 where it matters)
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Re: Patch 4.11 published

Post by Degra »

slapshot wrote:What's with this adding ships to the tiers - why are we doing it? as if they aren't beneficial enough from a cost/value perspective - if you want to balance them, balance them - don't keep buffing them ad infinitum.
How do you want to make Economy T1 worthwhile?
The problem is that Economy T1 requires yellow + red, and so do Mining Laser upgrades.
That's why I suggested swapping Eco T1 and Util T1 costs, so that Eco T1 costs yellow + blue.
It worked out decently balancing-wise, and people used Eco T1 more often than before.
Erik took it back though since he disliked the inconsistence of Eco T1 and Util T1 cost now.
So we were back to where we were before, nobody using Eco T1 because the biggest bonus of Eco T1 could be achieved by going Mining Laser while saving your T1 slot for the bonuses of the other 2.

Hence, a free Chomper.

The awesome value/cost ratio of tier upgrades comes at the price of being stuck with the tier upgrade you chose.
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Re: Patch 4.11 published

Post by slapshot »

Siretu wrote:I don't understand your statement. You're saying balance them but don't keep buffing them? Have I buffed something too much? What are we even talking about? Ships or tier upgrades?
I am saying that an upgrade that costs 200 resources should not give more than 200 resources worth of "upgrade" - a chomper is worth 100+50+25 resources, thus a huge amount in comparison - if you want to balance it, weaken the others as well instead of only adding buff on top of buff on top of buff
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