Corvettes can't be killed
- zakhennahr
- CCA
- Posts: 161
- Joined: Tue Feb 26, 2013 6:00 pm
- Wiki edits: 33
Corvettes can't be killed
They can barely be killed early-game unless they do something dumb, and late-game you absolutely cannot kill them. Between 6 flares, rechargeable (energy-less) Q, and E in there for good escape measure, it can get from one BC to the other without you being able to get one shot in on it. I realize it's supposed to be strong, but it shouldn't take 3 wraiths and a BC to take one out (and only because it ran out of energy, otherwise E spam would have saved it).
- Dreadnought
- CCI
- Posts: 263
- Joined: Sat Jan 25, 2014 2:56 am
- Wiki edits: 22
Re: Corvettes can't be killed
Early game they can be killed, even if your sorta smart, but it just requires a lot of effort, agreed late game, overall combat ships (wraiths and corvettes) dont do as much damage compared to the defensive upgrades (thrusters and hull)
You merely adopted Cruiser Command. I was born in it, molded by it.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
Re: Corvettes can't be killed
I don't get why the shield energy cost was removed.. I think that needs to be brought back
and maybe we can buff the wraith's EMP such that it removes ionic/plasma/etc. form ships
and maybe we can buff the wraith's EMP such that it removes ionic/plasma/etc. form ships

- Dreadnought
- CCI
- Posts: 263
- Joined: Sat Jan 25, 2014 2:56 am
- Wiki edits: 22
Re: Corvettes can't be killed
Wait what...? where?? how....? when? what shield energy cost?slapshot wrote:I don't get why the shield energy cost was removed.. I think that needs to be brought back
That would be overpowered. Give it to the subjugator, but the subjugator can steal it and re-apply it to an allyslapshot wrote:and maybe we can buff the wraith's EMP such that it removes ionic/plasma/etc. form ships
You merely adopted Cruiser Command. I was born in it, molded by it.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
- Wiki edits: 115
- Location: In the SC2 Editor
- Contact:
Re: Corvettes can't be killed
4.5 according to my patch notes. I had forgotten about it.Dreadnought wrote:Wait what...? where?? how....? when? what shield energy cost?slapshot wrote:I don't get why the shield energy cost was removed.. I think that needs to be brought back
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- Degra
- CCA
- Posts: 233
- Joined: Wed Jan 23, 2013 6:00 pm
- Wiki edits: 0
- Location: Baden-Württemberg, Germany, EU
Re: Corvettes can't be killed
Both Corvette shield and Photon Rush use Energy, both are used defensively and/or for escaping.
Guess which of the both would have been used if both cost the same. Photon Rush. It allows you to catch up, dodge a volley, and escape. Shield only buys you a few seconds in a battle (which can be crucial, but in 90% of the time you wouldn't use Shields anymore)
Thus it was removed to keep both useful.
Shield cooldown has been doubled from 15 to 30 seconds to compensate for that.
Now all you need energy for in a 500+ energy Corvette is for additional escaping/catching capability, not for combat itself.
That said, I guess you could lower Corvette speed by about 3% and perhaps lower their inventory capacity to 4?
Guess which of the both would have been used if both cost the same. Photon Rush. It allows you to catch up, dodge a volley, and escape. Shield only buys you a few seconds in a battle (which can be crucial, but in 90% of the time you wouldn't use Shields anymore)
Thus it was removed to keep both useful.
Shield cooldown has been doubled from 15 to 30 seconds to compensate for that.
Now all you need energy for in a 500+ energy Corvette is for additional escaping/catching capability, not for combat itself.
That said, I guess you could lower Corvette speed by about 3% and perhaps lower their inventory capacity to 4?
- Dreadnought
- CCI
- Posts: 263
- Joined: Sat Jan 25, 2014 2:56 am
- Wiki edits: 22
Re: Corvettes can't be killed
Their inventory is fine, and corvettes are screwd if they run out of energy. Thought they should get a slight nerf to speed and will see from there
You merely adopted Cruiser Command. I was born in it, molded by it.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.