Reducing drone health

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Siretu
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Reducing drone health

Post by Siretu »

This is another suggestion I got yesterday (going to be quite a lot of these):

Reduce drone health from 100 to 50, but give them passive 1/h regen (sometimes they will take random damage from debris and fire but not die, but sit there with low health and theres nothing you can do, making them an unnecessary liability later on (Weapons AI now has 10 health, so first debris will kill it).

I personally dislike the idea of making drones mechanically different from normal marine's, but I'm willing to let go of that if you guys think it's a good idea.
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Re: Reducing drone health

Post by Degra »

Yes.
passive 1/h regen
1 per hour? I assume you mean 1 per minute, which would be perfectly acceptable.
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Re: Reducing drone health

Post by slapshot »

Siretu wrote:I personally dislike the idea of making drones mechanically different from normal marine's, but I'm willing to let go of that if you guys think it's a good idea.
I don't like it either, especially if you consider that a leaver becomes a drone - why would they end up with less health?

rather the issue is that the refiner tends to "idle" right where the infiltrator docks, and thus ends up fighting the infiltrator before the camera is adjusted - I think just a weaker weapon (upgradeable) would be better on them instead, as well as randomizing which docking port the infiltrator docks at (as opposed to where the minerals come in).
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Re: Reducing drone health

Post by Dreadnought »

A reason why i would like the health reduced to 50 is that they can directly kill an infiltrater...1v1. Not only that, it takes a few precious seconds to go through 100 health, even with better guns, and it increases the chance enemy players will notice the fight. Not to mention the fact refining drones reduce me to around 10 health even if i have a better gun (without gloves of course)
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Re: Reducing drone health

Post by Siretu »

I thought refining AI was made to not attack move while refining, therefore not disturbing infiltrators?
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Re: Reducing drone health

Post by Dreadnought »

Siretu wrote:I thought refining AI was made to not attack move while refining, therefore not disturbing infiltrators?
When they are sitting there waiting for resources (which is most often the case when you infiltrate) they attack you, though admittedly when ore drops in they will forget you, pick it up and race away to refine it, (its kinda annoying when you work so hard to steal that :g: when they insta pick it up, kinda wish drones dropped missiles and resources when you kill them)

Also what is deadly are AI miners with no available miners is that they will sit in the refinery, and attack anyone and follow them. (until a new miner is available, which is much less often then ore being returned to the BC)
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Re: Reducing drone health

Post by slapshot »

Dreadnought wrote:A reason why i would like the health reduced to 50 is that they can directly kill an infiltrater...1v1. Not only that, it takes a few precious seconds to go through 100 health, even with better guns, and it increases the chance enemy players will notice the fight. Not to mention the fact refining drones reduce me to around 10 health even if i have a better gun (without gloves of course)
how can they directly kill an infiltrator in a 1v1? unless the infiltrator does something silly like move instead of attack moving, or wear the basic weapon.. the infiltrator should win (or simply run away.. they aren't too hard to run away from)
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Re: Reducing drone health

Post by Dreadnought »

slapshot wrote:
Dreadnought wrote:A reason why i would like the health reduced to 50 is that they can directly kill an infiltrater...1v1. Not only that, it takes a few precious seconds to go through 100 health, even with better guns, and it increases the chance enemy players will notice the fight. Not to mention the fact refining drones reduce me to around 10 health even if i have a better gun (without gloves of course)
how can they directly kill an infiltrator in a 1v1? unless the infiltrator does something silly like move instead of attack moving, or wear the basic weapon.. the infiltrator should win (or simply run away.. they aren't too hard to run away from)
An infiltrater has a 1 second period where it doesnt do anything, so it often ends up if you have the better gun, you end up with around 20 health, if you have the same guns...you could die :o
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Re: Reducing drone health

Post by slapshot »

Dreadnought wrote:if you have the same guns...you could die :o

and in that falls under the "wearing the basic weapon part of silly infiltrator" that I mentioned above - also you don't HAVE to fight the drone, it's not hard to run away from it (especially since it won't sprint after you).. seriously, how easy do you want it to be to steal the resources that the drone may be carrying? faster than the ~10 seconds or so of fighting, and the HP that can be healed with nano gloves?
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Re: Reducing drone health

Post by Dreadnought »

slapshot wrote:
Dreadnought wrote:if you have the same guns...you could die :o

and in that falls under the "wearing the basic weapon part of silly infiltrator" that I mentioned above - also you don't HAVE to fight the drone, it's not hard to run away from it (especially since it won't sprint after you).. seriously, how easy do you want it to be to steal the resources that the drone may be carrying? faster than the ~10 seconds or so of fighting, and the HP that can be healed with nano gloves?
Thats not the point, drones shouldnt be an issue in the first place, the focus should be on players. Yet refiner drones take up a lot of time and easily be noticed by an enemy player, if he comes help its gg as you cant get off the BC because of the infiltration nerf
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