New changes, test them out with me

Important information or announcements reguarding cruiser command
User avatar
Dreadnought
CCI
Posts: 263
Joined: Sat Jan 25, 2014 2:56 am
Wiki edits: 22

Re: New changes, test them out with me

Post by Dreadnought »

zakhennahr wrote: Salvaging scales with cost-reducing upgrades to disable spammable salvaging for free money (not yet complete)
Erik has already fixed this for both offensive tier one and utility tier 3 for affected ships ;) even the wraiths and corvettes that stack with both upgrades at once
You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.
User avatar
zakhennahr
CCA
Posts: 161
Joined: Tue Feb 26, 2013 6:00 pm
Wiki edits: 33

Re: New changes, test them out with me

Post by zakhennahr »

Then what is the infinite cash mechanic?

Edit: Never mind, found it.
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: New changes, test them out with me

Post by Siretu »

I would really prefer if we didn't implement drone "upgrades". I am strongly opposed to that idea.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
User avatar
Dreadnought
CCI
Posts: 263
Joined: Sat Jan 25, 2014 2:56 am
Wiki edits: 22

Re: New changes, test them out with me

Post by Dreadnought »

Same about drone upgrades, they just...wouldnt work

Also, lock infiltrator behind an upgrade (tier 1 lock that upgrade?), im tired of new players spending the resources on them and just...wasting them in general without any control from me other then keeping my resources VERY low (which is very hard because the infiltrator does not cost much) =P
You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.
User avatar
zakhennahr
CCA
Posts: 161
Joined: Tue Feb 26, 2013 6:00 pm
Wiki edits: 33

Re: New changes, test them out with me

Post by zakhennahr »

That's fine on the drone upgrades, it was an idea I was thinking about, not one I was absolutely going to add. This map is Eric's vision, not mine, so major changes go by him. Everything I've changed I've effectively ran by him thus far in some way shape or form and got his agreement, with the exception of the hangar inventory bugs I've found and worked on fixing this past hour that I'm fairly sure he would want resolved (2 issues, one leading to loss of items, another leading to duplication).
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: New changes, test them out with me

Post by Siretu »

When I am active (a couple of times a day) I am on Skype. I think I have you on skype, but it would be nice if you could log in and we could discuss some stuff.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
User avatar
Dreadnought
CCI
Posts: 263
Joined: Sat Jan 25, 2014 2:56 am
Wiki edits: 22

Re: New changes, test them out with me

Post by Dreadnought »

zakhennahr wrote:That's fine on the drone upgrades, it was an idea I was thinking about, not one I was absolutely going to add. This map is Eric's vision, not mine, so major changes go by him. Everything I've changed I've effectively ran by him thus far in some way shape or form and got his agreement, with the exception of the hangar inventory bugs I've found and worked on fixing this past hour that I'm fairly sure he would want resolved (2 issues, one leading to loss of items, another leading to duplication).
We cant break visions, but we can bend them ;)
You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.
User avatar
Dreadnought
CCI
Posts: 263
Joined: Sat Jan 25, 2014 2:56 am
Wiki edits: 22

Re: New changes, test them out with me

Post by Dreadnought »

Well, it would be great if we made zakk the dev for the sc2 version so that Erik can focus on the standalone (you said it was hard to switch between sc2 and standalone)

Zakk can focus on little changes and bug fixes, and if we want a big change we can discuss (and fight about it) on the forums, and then Erik can reply...
Make it so.png
Make it so.png (428.43 KiB) Viewed 392 times
You merely adopted Cruiser Command. I was born in it, molded by it.

One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.

Dont touch me you filthy casual.
User avatar
zakhennahr
CCA
Posts: 161
Joined: Tue Feb 26, 2013 6:00 pm
Wiki edits: 33

Re: New changes, test them out with me

Post by zakhennahr »

Just be aware, that assumes I'll be binge-changing CC like I did today (OP updated multiple times accordingly, bug me to play it later tonight!), which might not be the most fair of assumptions. That, and this is only day 2 of me looking into the guts of this map.
User avatar
slapshot
CCA
Posts: 361
Joined: Thu Sep 05, 2013 10:13 am
Wiki edits: 0

Re: New changes, test them out with me

Post by slapshot »

Siretu wrote:I would really prefer if we didn't implement drone "upgrades". I am strongly opposed to that idea.
X2 on this - I don't mind improving drone functionality, but it should be a standard, not an upgrade - anyways, I would like to try my hand at making a wraith AI - my goal is to have 10 wraith Ai's be able to kill a Degra
Image
Post Reply