New changes, test them out with me
- Dreadnought
- CCI
- Posts: 263
- Joined: Sat Jan 25, 2014 2:56 am
- Wiki edits: 22
Re: New changes, test them out with me
The only way a drone will be simply 'better' is if it where a co-op vs AI thing
You merely adopted Cruiser Command. I was born in it, molded by it.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
One day a wise man introduced me to this game. "It shall protect your virginity, my lad" he said.
Dont touch me you filthy casual.
- zakhennahr
- CCA
- Posts: 161
- Joined: Tue Feb 26, 2013 6:00 pm
- Wiki edits: 33
Re: New changes, test them out with me
Yeah, "all" that is needed for a basic VS AI game is allowing drones on wraith, allowing drones on nav, allowing drones on upgrades, allowing drones on power, and having a master controller that decides where to send the drones. No biggie whatsoever (that is extreme sarcasm in my voice, yes). Doable? Yes. Anytime soon? I doubt it. I'll move this VS AI conversation into a previous AI suggestion thread: http://www.cruisercommand.com/forum/vie ... ?f=8&t=900
Re: New changes, test them out with me
get working then Zakkyboy!
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"
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Re: New changes, test them out with me
sc2 editor is a complete PITACaladbolg wrote:get working then Zakkyboy!

Re: New changes, test them out with me
I believe you Slappy. Still, we all appreciate the work you guys are putting in
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- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
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Re: New changes, test them out with me
I'm home. Changes look nice.
However, a word of caution for anyone wanting to work on the map. Make sure to put the editor on the locale EnGB. This can be done in File>Preferences>General, I think.
If you don't change the locale, it will probably still be at enUS (which is different). This means that all text you touch will be set to enUS instead, which messes up the text (Param/Value/31313etc) and it also means that all function and variable names get set in enUS. It looks okay when you play it, but then when it's played on non-US clients, it messes up. Then when I reset it back, all variable names and function names you've added get cleared to "", which means the entire game gets uncompilable.
For Zak's version, it just took like 10 minutes to fix, but I'd rather avoid it in the future.
I ended up doing some of the things discussed here. I refactored all of the drone code to make it more manageable and adding new roles should be less of a pain now.
However, a word of caution for anyone wanting to work on the map. Make sure to put the editor on the locale EnGB. This can be done in File>Preferences>General, I think.
If you don't change the locale, it will probably still be at enUS (which is different). This means that all text you touch will be set to enUS instead, which messes up the text (Param/Value/31313etc) and it also means that all function and variable names get set in enUS. It looks okay when you play it, but then when it's played on non-US clients, it messes up. Then when I reset it back, all variable names and function names you've added get cleared to "", which means the entire game gets uncompilable.
For Zak's version, it just took like 10 minutes to fix, but I'd rather avoid it in the future.
I ended up doing some of the things discussed here. I refactored all of the drone code to make it more manageable and adding new roles should be less of a pain now.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Re: New changes, test them out with me
Ah, I broke that as wellSiretu wrote:This means that all text you touch will be set to enUS instead, which messes up the text (Param/Value/31313etc)
