Ok, that is true. Higher base generation makes every bonus from resource-intensive upgrades or powerdocking less meaningful.WhyteDragon wrote:It produces 145GWs of energy per second as a base before everything is said and done, correct? All I was suggesting was making that a number number; by example, say, 175GWs or 200GWs. The exact opposite of everything you said would be the case since the relative amount of energy gained through upgrades and power docking would be smaller. Furthermore, it would also put a larger emphasis on Core Activity, since having a higher battlecruiser energy generation, compared to that gained from powerdocking, means that altering core output has a higher influence upon energy generation.
From that perspective it would be a good thing.
Then again some small-scale harassment on the BC would also lose in impact, as the energy spent on restoring the shields is more quickly regained.
The defending team starts the battle significantly lagging behind in shields power, usually.However, what I do fail to see is how this addresses the problem you put forth of 'offense always being at an obvious advantage.'
It can even be that bad that the defenders's BC blows up without ever having gone shield-stable. Simply due to low hp, not giving them enough time.
So in an actual scenario, it's quite realistic the attackers would go into the battle with about 200gw into shields, allowing them to quickly tank all damage with energy. The defenders can have 0gw in shields, making them suffer 50 more damage every second of the battle.
Given how precious BC hull hp is in the current 10K start, that is a significant advantage that will be somewhat mitigated by having shields regenerating less and having more BC hull.
Well you could consider Slapshot's "Advanced Repair Kit" suggestion from a while ago.Plus, you'd probably also have to change the repair kit and minelayer heal values by a relative amount in order to compensate them such that it doesn't because absolute crap to heal hull.
There's tons of possibilities to have repairing scale with your BC hull.
Could make minelayers repair 0.1% hull per projectile.
Could have repair kits scale up in repaired amount by 5% per hull upgrade.
It can be dangerous in adding a linear bonus to a system mostly based on flat and regressing bonuses, but usually the BC hull upgrades don't get out of hand.
Yes, I do think that.... if anything, by looking at your complaint, I feel more as if 'another dimension of combat' may be necessary in order to make the battles more engaging. Whether that be by making small ships more relevant in battlecruiser fights, another weapon type, or whatever other suggestions have been made in the past...
Ideally, something that doesn't require minerals.
Something that can bring the team at the disadvantage on a slightly more equal footing, to keep the game more interesting during the match.
I spent some time on the issue, but couldn't really think of any well working idea.
