So blue is your average shield that you start with, nothing changes.
At the upgrades console you can upgrade into different shields and they can be togable at the power console (unless we implement a glorious shield console...which we should)
~~ Basic ~~
Blue
~~ Advanced ~~
Purple
Yellow
Red
~~ Legendary ~~
Black
Purple: 50% of incoming damage from lasers will be converted into power (Example: 100 damage from lasers, +50 power, you still take 100 damage from lasers, but you get more power, which helps long term)
Yellow: 25% of incoming damage from kinetics that is absorbed by the shield (the damage that is taken by the shield after calculating bleedthrough) heals the hull.
Red: Every 500 damage that shields takes from the enemy battlecruiser (note, if hull damage is taken due to bleedthrough, less damage is absorbed by the shields) and will create an instant feedback laser that deals 200 damage. Rules: (1st) Damage taken must be from enemy Battlecruiser, so small ship fire and missiles wont work, but missiles and yamato cannons from the enemy Battlecruiser counts as well. (2nd) The enemy battlecruiser must be visible, weather by an allied ship, or the BCs own vision (so if an enemy BC is hitting you from long range, and 500/500 damage is taken, nothing will happen and the number will reset, not wait until the enemy BC comes into vision, but simply dissipate and reset O.O )
Black: 20% of all damage taken is absorbed (reduces damage) and will fill a bar. requires 5000 points of damage. once full it can be activatable by the power console. Once activated it will release a shockwave around the BC. deals 2,500 damage. Note: the distance the wave travels is quite large, but if it hits anything, it can be partially or completely dissipated by astroids, an enemy BC or subjugator shields so anything behind said objects are safe.
Thank you all for listening to DoomWhite's and my idea and I hope you all have a wonderfully racist day today!
