Reviving old threads.
Anyway, my thoughts on this?
Controlled by Science console.
Three types of shielding:
Heat Radiative
Reflects damage to shielding back at nearby enemy ships.
Costs
Deals nearby AOE dmg proportionally to damage taken. I'd assume this would work vs small ship strategies, like corvette assists or destroyers. Would damage enemy BC too, of course.
Energy Absorbant
Regenerates shields for hull dmg/maybe shield dmg taken.
Costs
Basically, works like it 'adds shield power' like at power console, proportionally to DMG currently being taken. For example, 50 dmg is being taken by hull/shields, 25 (or some other amount) is adding to shield power, therefore, 6 (i think) shield regenerates that second (Would need to be balanced)
Hardened Shields
You get the idea. Damage reduced.
Costs
Reduced damage. Like real shields.
Also, the Hardened Shields upgrade would be changed to Shield Efficiency upgrade (or a more creative name) and would increase effectiveness of shields (ect. higher damage by heat deflector, increased energy absorption by the energy absorption shields, less damage taken from hardened shields.
Also, Energy Absorbant and Heat Deflective shields would not get damage reduction from Hardened Shields (now shield efficiency) upgrades.
Just my ideas.
Hi.